Based on our record, JPEXS Free Flash Decompiler seems to be a lot more popular than Yasm. While we know about 31 links to JPEXS Free Flash Decompiler, we've tracked only 3 mentions of Yasm. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Trust me, at least on Intel, you do not want to write assembly inside your C/C++ code, unless it's just a couple of lines. The usual AT&T syntax will drive you nuts, and the additional syntax for embedding assembly only adds to the misery. For any reasonable amounts (say, you want a function or several) of assembly, you want Intel syntax and standalone assembly files. NASM is a great tool, although YASM should... - Source: Hacker News / 6 months ago
Things like yasm only have tasm support...not sure if that will be enough in your case. Source: about 2 years ago
Can also recommend the rewrite of NASM, YASM. https://yasm.tortall.net/. - Source: Hacker News / over 2 years ago
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones. Source: 5 months ago
I recently found an awesome flash decompiler[0] and used it to get around site-locking on some swfs I downloaded years ago. Some swfs require files from the sites they are hosted on but I downloaded them and modified the swfs to find these files on a local server instead. So cool being able to modify the source code whereas back in the day I had to rely on hex editing to invert conditionals. [0] - Source: Hacker News / 9 months ago
You can use "inspect element" on the page in Chrome to find the swf. Once you've got it, you can use JPEXS to dump the sound files. Source: 11 months ago
But if anyone finds this and is curious, JPEXS decompiler is by far the best option. https://github.com/jindrapetrik/jpexs-decompiler. Source: 12 months ago
I wanted to change the art that is displayed on the loading screen and wanted to ask if I'm doing it the right way. So far the instructions I've found have directed me to use something called UNREALPAK to unpack the Game.pak file, then look for the loadingScreen.swf file and decompile it with this program. After that I should be able to replace the image and, I assume, recompile and repack the loadingScreen.swf... Source: about 1 year ago
NASM - The Netwide Assembler, NASM, is an 80x86 and x86-64 assembler designed for portability and...
Flash Decompiler Trillix - SWF Decompiler Trillix allows you to decompile SWF (Flash), convert SWF to FLA, extract SWF elements and edit SWF file. Supports AS 3.0, Flash CS6 & CC and Flex.
flat assembler - A fast and efficient self-assembling x86 assembler for DOS, Windows and Linux.
SWFTOOLS - SWFTools is a collection of utilities for working with Adobe Flash files (SWF files).
LLVM - LLVM is a compiler infrastructure designed for compile-time, link-time, run-time, and...
Flare - Anonymously share & discover real-time events in your city