Based on our record, LLVM should be more popular than JPEXS Free Flash Decompiler. It has been mentiond 53 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones. Source: 5 months ago
I recently found an awesome flash decompiler[0] and used it to get around site-locking on some swfs I downloaded years ago. Some swfs require files from the sites they are hosted on but I downloaded them and modified the swfs to find these files on a local server instead. So cool being able to modify the source code whereas back in the day I had to rely on hex editing to invert conditionals. [0] - Source: Hacker News / 10 months ago
You can use "inspect element" on the page in Chrome to find the swf. Once you've got it, you can use JPEXS to dump the sound files. Source: 11 months ago
But if anyone finds this and is curious, JPEXS decompiler is by far the best option. https://github.com/jindrapetrik/jpexs-decompiler. Source: about 1 year ago
I wanted to change the art that is displayed on the loading screen and wanted to ask if I'm doing it the right way. So far the instructions I've found have directed me to use something called UNREALPAK to unpack the Game.pak file, then look for the loadingScreen.swf file and decompile it with this program. After that I should be able to replace the image and, I assume, recompile and repack the loadingScreen.swf... Source: about 1 year ago
In conclusion, none of the proposed changes to the Ruby version of the code makes a dent in the Crystal version. This is not entirely Crystal's doing: it uses the LLVM backend, which generates very optimized binaries. - Source: dev.to / 13 days ago
This Ruby implementation is based on mruby and LLVM and it’s commercial software but cheap. - Source: dev.to / 10 days ago
'Computer Architeture: A Quantitative Apporach" and/or more specific design types (mips, arm, etc) can be found under the Morgan Kaufmann Series in Computer Architeture and Design. "Getting Started with LLVM Core Libraries: Get to Grips With Llvm Essentials and Use the Core Libraries to Build Advanced Tools " "The Architecture of Open Source Applications (Volume 1) : LLVM" https://aosabook.org/en/v1/llvm.html... - Source: Hacker News / 25 days ago
You can never mistake type_declaration with an identifier, otherwise the program will not work. Aside from that constraint, you are free to name them whatever you like, there is no one standard, and each parser has it own naming conventions, unless you are planning to use something like LLVM. If you are interested, you can see examples of naming in different language parsers in the AST Explorer. - Source: dev.to / 3 months ago
C++ compiler which compiles the Rust as if it were C++ (LLVM). Source: 5 months ago
Flash Decompiler Trillix - SWF Decompiler Trillix allows you to decompile SWF (Flash), convert SWF to FLA, extract SWF elements and edit SWF file. Supports AS 3.0, Flash CS6 & CC and Flex.
GNU Compiler Collection - The GNU Compiler Collection (GCC) is a compiler system produced by the GNU Project supporting...
SWFTOOLS - SWFTools is a collection of utilities for working with Adobe Flash files (SWF files).
Tiny C Compiler - The Tiny C Compiler is an x86, x86-64 and ARM processor C compiler created by Fabrice Bellard.
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NASM - The Netwide Assembler, NASM, is an 80x86 and x86-64 assembler designed for portability and...