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Based on our record, Yarn Spinner should be more popular than Dialogue Designer. It has been mentiond 20 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Another option if you don't want to implement it yourself though is to use an already built library. I've been playing with YarnSpinner a little bit recently and I'm liking it so far. I can't give much more details than that, but it's maybe worth a look. At least for some reference. Source: 11 months ago
I looked into other solutions, but haven't tested them yet: (Ink)[https://www.inklestudios.com/ink/] (Yarn)[https://yarnspinner.dev/]. Source: about 1 year ago
I am currently working on a 3d Unity game that uses a classic visual novel interface for conversations with NPCs. I am using Yarnspinner for the VN parts. It's a very powerful and flexible middleware that allows you to write your dialogue trees in a very simple domain-specific language. Source: about 1 year ago
After writing several own dialogue solutions, I decided to use Yarnspinner as a dialogue scripting solution for my latest project. It's really powerful, flexible and easy to use. I see no reason why I would ever want to invent my own again. It comes with a sample dialogue UI, but the website has a guide for how to create your own. Source: about 1 year ago
Find ways to tell those stories without complex mechanics. Visual novels and text adventures are a great example. If you have a budget, hire a good artist and maybe look into voice over actors. If you're short on budget, look into AI to generate images and even to do voice over. As for tools you have Twine, Ink and YarnSpinner, to name s few and, in terms of game engine, don't lose too much time picking one.... Source: over 1 year ago
How would you compare it to Dialogue Designer by radmatt if you've seen it? I haven't used it yet, but if I had a choice (ie, I don't need the extra bits in DD,) I'd probably prefer the simplicity of yours. :D. Source: over 2 years ago
Does anyone have experience with this dialogue system integrating into gamemaker studio 2? It seems like it would be pretty straightforward to write a system that decodes the JSON and ties it to characters, but I didn't want to reinvent the wheel if it had already been done. Thanks to the naming of the system, googling it has proven challenging. That or I need to sharpen my Google game. 😂 Thanks in advance if... Source: over 2 years ago
Pixelorama, SpritePalettizer, ColorPalettizer, Dialogue Designer are made with Godot and there are more. Source: about 3 years ago
Dialogue designer an external dialog designer. Source: about 3 years ago
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