Our app puts three core values to the fore: simplicity, visualization, and consensus.
By creating an infinite canvas where cards, much like sticking notes, resemble a neatly organized collection of inter-related ideas. They serve as units of thoughts with clear borders, displayed on a squeaky-clean white canvas.
To preclude the document from becoming messy as the number of cards augments, we betted on functions that are clear-cut and intuitive. They include drag’n’drops; deep dive; tabs within a document; embedded pictures, videos, and links; sub-pages. As a result, the users get a well-organized, easy-to-navigate space.
Rather than providing bits and pieces of scattered information, the tool gives you a bird’s-eye view of the cards, creating the big picture.
Pillared by simplicity and visualization, the app offers a collaborative space for teams to work together in real-time, sharing cards and elaborating on ideas.
No features have been listed yet.
I switched from Notion because xtiles is a simple but powerful tool for knowledge management. It's not about functionality, but about use cases, that both products help with. For instance, if you need to create a strict knowledge base for the team and save data, then the notion works. But if you want to save your knowledge and reuse it in the future - you'll definitely get more value using xtiles. Great product!
Based on our record, itch.io seems to be a lot more popular than xTiles App. While we know about 7498 links to itch.io, we've tracked only 1 mention of xTiles App. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I would highly recommend xtiles. After trying, notion, obsidian, logseq, craft, anytype, slite, and many other alternatives, I decided to go for Xtiles. If you are not writing a novel or very long texts it is an amazing tool to gather information and put down and organize what’s on your mind. Give it a shot . Source: over 1 year ago
Publishing on platforms like itch.io are a great way to get feedback (but see comments about comments earlier!) and to see if an idea is worth pursuing. Self-published mini-games are also a good way to scratch that gamedev itch when it isn't your day job too - I should push a couple myself actually! - Source: dev.to / 13 days ago
This guy might not be farming. I'm not, but I have hundreds of cheap games from early humble bundles, huge itch.io fund raiser bundles, etc. Source: 5 months ago
I just found this game on itch.io and it's SO GOOD! Source: 5 months ago
Combat is as gritty as the GM makes it. Healing is TOUGH out of the box, so by default it is already pretty gritty. In fact, part of the crew premise is players can have a few 'cast of characters' that sub in when a PC is in a rough spot. You as the GM choose what type of physical harm to give out, and how often - so it's pretty controllable. Like I said, look at itch.io for some alternate healing ideas if you... Source: 5 months ago
I have just registered at itch.io and paid $10 for kudos. I don't have a GPU-equipped PC, I am just curious about the Horde system. Downloaded the client to my Windows laptop and ran it to generate a 512x512 picture of Julia fractal (my test prompt) with the Midjourney model, there seemed to be no SDXL models to choose from. It took about a minute to generate. The 2nd generation (with the same prompt), which took... Source: 5 months ago
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