Software Alternatives & Reviews

XInput VS JOGL

Compare XInput VS JOGL and see what are their differences

XInput logo XInput

XInput is an API that allows applications to receive input from the Xbox Controller for Windows.

JOGL logo JOGL

Game Development
  • XInput Landing page
    Landing page //
    2023-02-27
  • JOGL Landing page
    Landing page //
    2023-08-29

XInput videos

Redgear Pro Wireless Gamepad | Review after 1 yr | Best Controller | Xinput vs Direct Input

More videos:

  • Review - Razer Raiju Review - Best PS4 and PC Xinput Controller?
  • Review - Steelseries Stratus XL for Windows and Android Bluetooth Game Controller Review - Supports Xinput

JOGL videos

Introduction to JOGL

More videos:

  • Review - JOGL Interview Questions and Answers
  • Review - JOGL Africa: Introduction Event

Category Popularity

0-100% (relative to XInput and JOGL)
Game Development
68 68%
32% 32
Game Engine
68 68%
32% 32
3D Game Engine
64 64%
36% 36
Photos & Graphics
72 72%
28% 28

User comments

Share your experience with using XInput and JOGL. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, XInput should be more popular than JOGL. It has been mentiond 3 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

XInput mentions (3)

  • what is your unpopular opinion regarding simracing?
    DirectInput dates back to the Win9x days, and the current implementation dates back to the WinXP days. It's officially deprecated by Microsoft, which basically means "stop using it for new development." Its replacements are XInput (the Xbox controller API) and a similar API called Windows.Gaming.Input, intended for UWP applications. Source: over 1 year ago
  • Looking for steering wheels that uses XInput on PC?
    For those unfamiliar with the XInput standard https://learn.microsoft.com/en-us/windows/win32/xinput/xinput-and-directinput. Source: over 1 year ago
  • odd wheel base hardware
    I have experience making Teensy joysticks, so the hardware/firmware side is covered. I'm happy to hear DirectInput is still being used contrary to MS advice https://docs.microsoft.com/en-us/windows/win32/xinput/xinput-and-directinput Https://github.com/redragonx/can2rNET provides the interface to wheelchair control system. Source: over 2 years ago

JOGL mentions (2)

  • Is it possible to use the GPU to accelerate my my matrixMultiply method, and if so how would you best recommend I do it? I'm still relatively new to Java, and this is my first real swing at some more heavy duty data manipulation
    Many years ago in grad school, I did matrix multiplication for a physics simulation, directly on the GPU, using JOGL. There may be more modern ways to do it, though. Source: over 1 year ago
  • Shaders in Processing
    I tried learning the classic Java version and had modest success. But as soon as I needed to pass large arrays to the shader I got lost in the complexity. I know it requires some kind of interaction with PGL on a PGraphicsOpenGL which "includes a full GLES 2.0 interface" and is documented elsewhere... But you practically need a teacher just to navigate your way through it all. Source: over 2 years ago

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