Based on our record, Socket.io seems to be a lot more popular than Xbox Live Creators Program. While we know about 717 links to Socket.io, we've tracked only 1 mention of Xbox Live Creators Program. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The move to 5G tower speeds and Xbox Series X Blades will definitely help in Stream Quality and Latency. Additionally one minor detail of the Bethesda Deal that many missed was the Orion Streaming Tech. The fact that this is now just a tool for their entire first party that they can also offer through Game Stack is incredible. Source: about 3 years ago
The first is the script tag in the head of our HTML document that loads the Socket.IO client library. This script tag includes the Socket.IO client library that will communicate with our socket.io server from the code above. - Source: dev.to / 16 days ago
Before diving into this tutorial, if you find microservices mysterious, check out my previous article for a detailed explanation. In this hands-on tutorial, we'll build a real-time chat server using Node.js, Socket.io, RabbitMQ, and Docker. Get ready for a practical journey into the world of microservices! Let's begin. - Source: dev.to / 3 months ago
Now we will be implementing socket logic using socket.io for building websockets. This library provides an abstraction layer on top of WebSockets, simplifying the process of creating real-time applications. For better maintainability, it is recommended to create a separate file for socket calls. To do this, navigate to the src folder, create a folder named services, and inside it, create a file named socket.ts... - Source: dev.to / 4 months ago
Hi I made a chat app using socket.io it worked fine locally but when I deployed the app on render.com socket is not working properly I have to refresh the page to see new messages please help... Source: 5 months ago
Nextjs + socket.io.. Planning to use webrtc for video calls later. Source: 5 months ago
Steamworks - Steamworks is a set of tools and services that help game developers and publishers build their games and get the most out of distributing on Steam.
Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.
Photon Engine - Independent networking engine and multiplayer platform.
Pusher - Pusher is a hosted API for quickly, easily and securely adding scalable realtime functionality via WebSockets to web and mobile apps.
SmartFoxServer - Massive multiplayer platform
PubNub - PubNub is a real-time messaging system for web and mobile apps that can handle API for all platforms and push messages to any device anywhere in the world in a fraction of a second without having to worry about proxies, firewalls or mobile drop-offs.