I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
raylib might be a bit more popular than wxWidgets. We know about 6 links to it since March 2021 and only 6 links to wxWidgets. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I decided to compile from scratch the latest wxWidgets from wxwidgets.org. And I compiled and installed successfully for both X11 and GTK. Source: 8 months ago
Some say qt, others wxwidgets, u++, sfml, here is a video from quick search on wxwidgets and c++ for beginners https://www.youtube.com/watch?v=FOIbK4bJKS8 Choosethem depending on learning curve and where they will take you, you might learn something harder because it takes you farther to where you want to go. Source: over 1 year ago
> Java Swing still lets you make native-looking-and-feeling apps (with some care). I don't know of any new GUI frameworks that let you do the same. That's the whole raison d'être of the (C++) wxWidgets toolkit. [0] It fully commits to using native GUI widgets, rather than impersonating them. (That is, it wraps various other toolkits.) As others have pointed out, the other major cross-platform toolkits (Qt, GTK)... - Source: Hacker News / about 2 years ago
That all being said: We are now all waiting on wxwidgets to release their next stable version so that we can upgrade. It makes no sense to use an unstable version of that upstream, as in its development releases it literally breaks on every patch level release. It also makes no sense to start packaging a custom version of wxgtk just for audacity (the overhead required is just not worth it). Source: over 2 years ago
Looking good is very subjective of course… did you take a look at wxWidgets? https://wxwidgets.org/. - Source: Hacker News / over 2 years ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: about 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: over 2 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: almost 3 years ago
Qt - Powerful, flexible and easy to use, Qt will help you not only meet your tight deadline, but also reduce the maintainable code by an astonishing percentage.
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
GTK - GTK+ is a multi-platform toolkit for creating graphical user interfaces.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...
PyQt - Riverbank | Software | PyQt | What is PyQt?
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.