Metaplay is the only backend that's purpose-built to handle every stage of production of a top-tier mobile game, from your first line of code right through to liveops and player support.
That means Metaplay comes with everything you need not only to get started making your game, but also to ensure you can scale it reliably, and serve your players better than any other game can once you make it big.
When you start developing your game, Metaplay's built-in workflows and tooling help you work better and faster, while features common to top-grossing games are built-in if you need them, saving you more precious development time.
Once your game is shipped, you can rely on Metaplay's robust and battle-tested cloud infrastructure to support you as you scale. And when you get to the top, Metaplay has the tools you'll need to quickly and effectively operate your game and serve millions of players per day, like data management pipelines, over-the-air update capabilities, and more.
Because Metaplay is fully customisable and extensible, it's easy to add new features and modify existing ones whenever you need to.
Crucially, Metaplay ships as source code deployed into your own cloud, so you'll always be in full control over your game and your data.
Ultimately, making games with Metaplay is the only way to guarantee the exact same security, flexibility and control as a custom top-tier in-house backend, without having to make or manage it yourself.
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Based on our record, wxWidgets seems to be more popular. It has been mentiond 6 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I decided to compile from scratch the latest wxWidgets from wxwidgets.org. And I compiled and installed successfully for both X11 and GTK. Source: 9 months ago
Some say qt, others wxwidgets, u++, sfml, here is a video from quick search on wxwidgets and c++ for beginners https://www.youtube.com/watch?v=FOIbK4bJKS8 Choosethem depending on learning curve and where they will take you, you might learn something harder because it takes you farther to where you want to go. Source: over 1 year ago
> Java Swing still lets you make native-looking-and-feeling apps (with some care). I don't know of any new GUI frameworks that let you do the same. That's the whole raison d'être of the (C++) wxWidgets toolkit. [0] It fully commits to using native GUI widgets, rather than impersonating them. (That is, it wraps various other toolkits.) As others have pointed out, the other major cross-platform toolkits (Qt, GTK)... - Source: Hacker News / about 2 years ago
That all being said: We are now all waiting on wxwidgets to release their next stable version so that we can upgrade. It makes no sense to use an unstable version of that upstream, as in its development releases it literally breaks on every patch level release. It also makes no sense to start packaging a custom version of wxgtk just for audacity (the overhead required is just not worth it). Source: over 2 years ago
Looking good is very subjective of course… did you take a look at wxWidgets? https://wxwidgets.org/. - Source: Hacker News / over 2 years ago
Qt - Powerful, flexible and easy to use, Qt will help you not only meet your tight deadline, but also reduce the maintainable code by an astonishing percentage.
Photon - The fastest way to build beautiful Electron apps using simple HTML and CSS.
GTK - GTK+ is a multi-platform toolkit for creating graphical user interfaces.
PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.
PyQt - Riverbank | Software | PyQt | What is PyQt?
Beamable - Beamable provides an SDK that enables game makers to easily add social, commerce and content management features to their games with drag-and-drop prefabs inside Unity.