Metaplay is the only backend that's purpose-built to handle every stage of production of a top-tier mobile game, from your first line of code right through to liveops and player support.
That means Metaplay comes with everything you need not only to get started making your game, but also to ensure you can scale it reliably, and serve your players better than any other game can once you make it big.
When you start developing your game, Metaplay's built-in workflows and tooling help you work better and faster, while features common to top-grossing games are built-in if you need them, saving you more precious development time.
Once your game is shipped, you can rely on Metaplay's robust and battle-tested cloud infrastructure to support you as you scale. And when you get to the top, Metaplay has the tools you'll need to quickly and effectively operate your game and serve millions of players per day, like data management pipelines, over-the-air update capabilities, and more.
Because Metaplay is fully customisable and extensible, it's easy to add new features and modify existing ones whenever you need to.
Crucially, Metaplay ships as source code deployed into your own cloud, so you'll always be in full control over your game and your data.
Ultimately, making games with Metaplay is the only way to guarantee the exact same security, flexibility and control as a custom top-tier in-house backend, without having to make or manage it yourself.
No Metaplay.io videos yet. You could help us improve this page by suggesting one.
Based on our record, GTK seems to be more popular. It has been mentiond 6 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Wha? An example of a barebones GTK JavaScript app is right there on the front page. One click on the bindings link, will send you to the official GNOME-hosted GitLab repo for gjs, which in-turn, has links to official API documentation. Source: over 1 year ago
I think what is lacking is a kind of introduction similar to what you have written in your post now. Myself, I am totally new to GTK. I come as a user of Gnome. All I knew until today was that to develop applications for Gnome, preferably I should use something called GTK. And I heard so much about the recent version that came out - GTK 4. So I started to look for a Getting Started tutorial for GTK 4, to build... Source: about 2 years ago
BTW, I think the GTK team should really step up their game in terms of how to encourage new people into their ecosystem. Seeing that windows screenshot in the official tutorial makes me think I'm dealing with some old technology. Also, the official gtk.org has two separate tutorials that show very similar applications being built. Source: about 2 years ago
Faces of GNOME Faces of GNOME is an initiative to create something similar to People of Mozilla / Mozillians which is a directory of active, current or past GNOME Contributors. Faces of GNOME (Current Demo HERE) aims to give a space for every GNOME Contributor, GNOME Foundation Member and more. It is being designed to showcase the list of current Maintainers, People that spoke at GNOME Conferences/Events, GNOME... Source: over 2 years ago
My advice is to basically learn how to write GTK apps using Python. Source: over 2 years ago
Photon - The fastest way to build beautiful Electron apps using simple HTML and CSS.
Qt - Powerful, flexible and easy to use, Qt will help you not only meet your tight deadline, but also reduce the maintainable code by an astonishing percentage.
PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.
wxWidgets - wxWidgets: Cross-Platform GUI Library
Pragma - The home base for Ethereum developers.
PyQt - Riverbank | Software | PyQt | What is PyQt?