Based on our record, itch.io seems to be a lot more popular than WireGuard. While we know about 7498 links to itch.io, we've tracked only 9 mentions of WireGuard. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Wireguard. Wireguard uses UDP only and runs TCP sockets over UDP. Source: about 1 year ago
Look at Wireguard. I know you don't want Yet Another VPN running alongside your IPSec, but it's less VPN and more encrypted point-to-point UDP. You can set it up on any port you wish, including common ports that might be open on an outbound smart firewall not doing deep packet inspection. That way, it can stay out of the way of your existing IPSec deployment. Source: about 1 year ago
We use Elixir/Erlang for our control plane, and Rust for our data plane, built on the excellent WireGuard® tunneling protocol. Source: about 1 year ago
Both products are based off Wireguard which is available for all new linux distributions. https://wireguard.com . I'm not saying OP's solution is wrong, just curious what the advantages are. Other than potentially simpler client setup, what are the advantages of paying for tailscale. With the opensource tailscale, I'm not sure if you get access to an api you can use to look up the hosts. Source: over 1 year ago
Noise Protocol Framework (used by Wireguard). Source: over 1 year ago
Publishing on platforms like itch.io are a great way to get feedback (but see comments about comments earlier!) and to see if an idea is worth pursuing. Self-published mini-games are also a good way to scratch that gamedev itch when it isn't your day job too - I should push a couple myself actually! - Source: dev.to / 2 months ago
This guy might not be farming. I'm not, but I have hundreds of cheap games from early humble bundles, huge itch.io fund raiser bundles, etc. Source: 6 months ago
I just found this game on itch.io and it's SO GOOD! Source: 6 months ago
Combat is as gritty as the GM makes it. Healing is TOUGH out of the box, so by default it is already pretty gritty. In fact, part of the crew premise is players can have a few 'cast of characters' that sub in when a PC is in a rough spot. You as the GM choose what type of physical harm to give out, and how often - so it's pretty controllable. Like I said, look at itch.io for some alternate healing ideas if you... Source: 6 months ago
I have just registered at itch.io and paid $10 for kudos. I don't have a GPU-equipped PC, I am just curious about the Horde system. Downloaded the client to my Windows laptop and ran it to generate a 512x512 picture of Julia fractal (my test prompt) with the Midjourney model, there seemed to be no SDXL models to choose from. It took about a minute to generate. The 2nd generation (with the same prompt), which took... Source: 6 months ago
OpenVPN - OpenVPN - The Open Source VPN
GOG.com - DRM-free game store, selling both new and old titles. No clients required.
ZeroTier - Extremely simple P2P Encrypted VPN
OpenGameArt.org - A site dedicated to sharing artwork & other assets for game development.
ProtonVPN - ProtonVPN is a security focused FREE VPN service, developed by CERN and MIT scientists. Use the web anonymously, unblock websites & encrypt your connection.
IsThereAnyDeal - "When the price is right, you will play all night."