Skedda is all about scheduling space and managing online bookings in a visual way. Skedda offers unique scheduling features for spaces such as booking and pricing conditions by time, day, user and space, and sharing and dependency rules. Skedda is mobile-friendly and highly customizable with venues able to automate complex booking processes with the click of a button, removing the logistical headache that accompanies manual space management.
The platform is packed with an array of features like interactive floor plans, online payments, SSO SAML sign-in options, direct calendaring integrations with Microsoft 365 and Google Workspace, Microsoft Teams support, customizable user management, analytics and reporting, and much more. Furthermore, Skedda integrates with Zapier to allow venues the ability to connect to thousands of the web’s best apps.
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Based on our record, WebRTC seems to be more popular. It has been mentiond 47 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
So before we dive into the implementation, I would like to share a few things about this project(my personal exp.). During this project I studying a ton about webRTC. I started studying webRTC from scratch, like what is webRTC? How is the connection formed? How the data transfer takes place. - Source: dev.to / 10 days ago
WebRTC it is: https://webrtc.org/ Yes only the network layer encryption. No file encryption as it will cost client browsers a lot in case of encrypting and then decrypting that at other end. I have written more about it here: https://dikshantraj2001.medium.com/nat-stun-turn-and-ice-466dabbc2fdb Currently, I am using the public STUN servers only. If the IPs are not reachable, it would show an error and won't work... - Source: Hacker News / 16 days ago
You might also consider assessing complementary or alternative technologies; WebSocket and HTTP aren’t the only options when it comes to real-time communication, after all. WebRTC is similar to WebSocket, with the key difference being that it’s used to implement peer-to-peer connections without relying on a server. That can be especially helpful for video calls, allowing participants to communicate directly... - Source: dev.to / 3 months ago
We use WebRTC to gain access to a user’s camera and microphone using the getUserMedia method. Typically, I would gain access to both of these from the same call. However, our experience requires the camera to flip from facing the environment to facing the user and I noticed that the small period of time the flip occurred (and microphone wasn’t available) contributed to a bit of audio lagging in the final recorded... - Source: dev.to / 6 months ago
Low latency streaming (<500ms): The Video SDK's infrastructure is built with WebbRTC, which helps to deliver secure and ultra-low latency video streams to all audiences at different bandwidths. - Source: dev.to / 9 months ago
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