Based on our record, Pixi.js should be more popular than Walnut.io. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I just saw Walnut.io [1] demo for another product today. I skipped through most of the demo, did not really understand anything about the product. I think it is not the tool but really depends on who and how these product tours are built. I can imagine some products are complex and needs explanation or hand holding by solution engineers, account managers etc. No product ever is so amazing that you don't need help... - Source: Hacker News / 10 months ago
I've found some interesting interactive demo tools like walnut.io or demoboost.com, but none of the ones I have found so far are very transparent about pricing. Source: 11 months ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
Saleo.io - SaaS sales are hard enough - don’t let generic demos & bad data interfere with winning deals. Create personalized sales demos at scale for your entire team with complete control over graphs, text, images, and icons.
p5.js - JS library for creating graphic and interactive experiences
Storylane.io - Storylane helps companies build and share interactive product demos with their prospects in 10 mins. Guided experiences can be built code-less and helps convert customers faster.
Anime.js - Lightweight JavaScript animation library
Demostack - The no-code product demo experience platform
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.