I became a VUE artist, when VUE 5 was released, and eventually went up the ladder to V.15 Complete. And , where I got tired of waiting hours, to create that "Perfect picture." And , why VUE failed miserably as an animation tool. VUE, for all it's improvements and changes, was basically stuck in the 90's, and still using the archaic frame building architecture found in WINDOWS . AVI. . IF , I wanted to animate anything, IT was going to be limited, and a VERY slow process. I.E. A two minute Ocean Sim, would take days to render, and the output, at best. COOL. but, with the brutally long, render times; IT basically became an expensive, worthless tool.
Would I still recommend this for beginners? - YES, for the simple reason, it introduces them 3-D modeling, and scene development. IT'S also a good tool for matte artists, because creating a simple PHOTO REAL background ,takes very little time.
OVER the years, though, I found the software, was real flakey, and prone to crashing. SO, in the end, I simply got tired of the nonsense, and moved on. I USE UNREAL 5 now, and it's a totally different world. I can create, and a fully animated scene, in a matter of minutes... and in full 3D , and with pre-animated objects. IT was game changer.
SO, final words? I would give VUE a plug , for ease of use, and stunning photo real output, but, would not be my choice for an animation solution. Just, by it's design.
I simply had too many bad experiences with the software. I hope the company focuses more on system stability, instead of adding MORE tweaks. MY assessment of V6.I , was very mixed. IT crashed constantly, yet, eventually was stable enough to use. V.9 , compete was an amazing program, and that's where E-ON got it right. Where they got it wrong, was the product was NOT affordable for the average user, and was also a factor; in me dropping the platform.
Based on our record, Visual Studio Code seems to be a lot more popular than Vue. While we know about 1021 links to Visual Studio Code, we've tracked only 1 mention of Vue. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
A package manager installed (npm), and a Code editor (VS Code or your favourite). - Source: dev.to / 5 days ago
Your file editor may look like that: (if using VS Code). - Source: dev.to / over 3 years ago
Now, let's open this project in the editor of your choice (I'm using Visual Studio Code), and you should see something like this:. - Source: dev.to / 5 days ago
Microsoft's Visual Studio Code is the premier code editor for developers across all frameworks, languages, and libraries. Its standout feature is a vast library of extensions designed to boost productivity. Imagine leveraging TabNine for AI-driven code completion or integrating GitHub Copilot to accelerate your coding tenfold with its AI-assisted capabilities. Beyond this, Visual Studio Code offers built-in Git... - Source: dev.to / 5 days ago
An IDE or text editor; we'll use Visual Studio 2022 for this tutorial, but a lightweight IDE such as Visual Studio Code will work just as well. - Source: dev.to / 9 days ago
It says right there: "Play God with the ultimate landscape generator" and that's what it did. You generate a random terrain, mould it to how you want it, set the levels of trees, water, grass, type of sky etc, set the camera position, and then it would render it for you. These days there are many more options: Terragen, Vue, World Machine, World Creator, Instant Terra, Bryce. Source: almost 3 years ago
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