ZBrush might be a bit more popular than UX folio. We know about 11 links to it since March 2021 and only 11 links to UX folio. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I found this site: https://uxfol.io/ which already gives you options what to add on each project you want to add. Source: about 1 year ago
2 months for a portfolio website sounds ludicrous. Why not just use a website builder? There are even ones specifically for design portfolios like uxfolio. Source: about 1 year ago
If you have any research case studies you can make a quick portfolio with UXfolio. Source: over 1 year ago
Most website builders have responsive templates, squarespace included. A lot of the people I mentor have been using https://uxfol.io/. Source: over 1 year ago
Look up starting a UXR portfolio to show case studies from the projects you'll work on as a volunteer. https://uxfol.io/ is a great place to start. Source: over 1 year ago
Looks like ZBrush on the main screen. Source: over 1 year ago
Tomas Wittelsbach is a traditional sculptor, turned ZBrush jewellery artist. Check out some of his live streams on pixologic.com. He did stream live critiques, not just for jewellery, but don't know his current schedule. You could join his discord and ask for more detail there. Another option is to join his ZBrush Jewellery Workshop (one time, lifetime fee) which includes lots of learning materials for ZBrush and... Source: over 1 year ago
On the My Licenses page on pixologic.com there's a button to cancel my subscription, but instead it takes me to a page that says:. Source: over 1 year ago
Zbrush is the gold standard and it's not cheap. It has recently switched to subscription only. Zbrush also offers a stripped down free version for beginners and dabblers called Zbrush Core Mini. Zbrush can easily handle sculpting and prepping models to be sent to the printer's slicing software. Source: over 1 year ago
Jesse: Our team is currently using Blender for modeling, Maya for rigging and animation, Adobe Substance 3D Painter and Designer, and Zbrush for sculpting. Source: almost 2 years ago
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