Tools are created to serve our own purposes and technology needs to add value to our lives without creating friction.People should not adapt to technology. Technology needs to adapt to people. We don't need to teach people how to interact with software but train software to interact with people. Software adoption relies on people learning how to navigate through a user interface. But this causes resistance and hinders productivity. We close the knowledge gap between humans and machines by allowing anybody to operate any software instantly. For Software providers that need to sell their product the ability to guide users in real time translates into higher engagement, activation, conversion, and retention. Companies that implement on-screen interactive guidance in the applications their staff needs to work with, solve all the logistic problems connected to staff training and see an increase in productivity that derives from a workforce which is fully operative in any software application from the get-go.
Based on our record, ThreeKit seems to be more popular. It has been mentiond 2 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Like many others, I was also first a demo scene coder, because what else was one to do if you were good at math and computer science but still stuck in high school? My 1996 era renderer did reflections, bump, color textures, etc all in 16 bit using x86 assembler rasterizers with 256 color palette: https://twitter.com/benhouston3d/status/1260346800176877571 Source code here: https://github.com/bhouston/3DMaskDemo1997. - Source: Hacker News / 7 months ago
We did. https://clara.io/pricing. It was incredibly ineffective. But we did use the tech for this: https://threekit.com, which is an enterprise SAAS offering. - Source: Hacker News / over 1 year ago
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