Most users struggle to see the full value of a product within the first 14 days (if ever).
That's why we built UserGuiding, a no-code user onboarding platform that helps increase adoption and reduce churn using interactive walkthroughs. Guide your users and display help articles they can read without ever leaving your app.
The best part? You can do it all without breaking the bank and with zero technical expertise, thanks to our drag-and-drop interface. Try UserGuiding today to get your user onboarding up and running in minutes, literally: https://userguiding.com/
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Sculptura might be a bit more popular than UserGuiding. We know about 2 links to it since March 2021 and only 2 links to UserGuiding. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I do some work with https://userguiding.com/ and I find them to be a good compromise between features and pricing. It's one of the more affordable user onboarding platforms out there but comes in packed with functionalities, and it looks nice, too. Source: over 2 years ago
Use user guides to onboard customers flawlessly (https://userguiding.com/). Source: about 3 years ago
I have :). First I did UI work with Qt at Pixar on the animation tools. Then I wrote a couple apps (http://audulus.com mostly custom, https://sculptura.app mostly SwiftUI, ongoing of course). Now I'm working on a Rust UI library: https://github.com/audulus/rui. Source: almost 2 years ago
Ok I'm not Raph but, FWIW, my 3d sculpting app is written using SwiftUI (https://sculptura.app), which is not a view around a database (in fact it was previously UIKit... SwiftUI is so much better). I recently implemented a piano-roll editor in SwiftUI: https://github.com/AudioKit/AudioKitUI/tree/main/Sources/AudioKitUI/Controls/PianoRoll. I have little doubt a DAW could be implemented in SwiftUI easier than with... - Source: Hacker News / almost 2 years ago
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