Software Alternatives, Accelerators & Startups

UrhoSharp VS PixiJS

Compare UrhoSharp VS PixiJS and see what are their differences

UrhoSharp logo UrhoSharp

Code to integrate with the Urho3D engine. Contribute to xamarin/urho development by creating an account on GitHub.

PixiJS logo PixiJS

Fast and flexible WebGL-based HTML5 game and app development library.
  • UrhoSharp Landing page
    Landing page //
    2023-10-16
  • PixiJS Landing page
    Landing page //
    2023-07-25

UrhoSharp videos

Urho3D/UrhoSharp -- The Others Game Engine Series

More videos:

  • Review - Lightsaber + BB8 (HoloLens, UrhoSharp)

PixiJS videos

PixiJS Part 3: Renderer, Ticker, & Stage

More videos:

  • Review - Learn PixiJS in 20 Minutes

Category Popularity

0-100% (relative to UrhoSharp and PixiJS)
Game Development
12 12%
88% 88
Javascript UI Libraries
0 0%
100% 100
Game Engine
12 12%
88% 88
Flowcharts
0 0%
100% 100

User comments

Share your experience with using UrhoSharp and PixiJS. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, PixiJS seems to be more popular. It has been mentiond 69 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

UrhoSharp mentions (0)

We have not tracked any mentions of UrhoSharp yet. Tracking of UrhoSharp recommendations started around Mar 2021.

PixiJS mentions (69)

  • Chapter 1: Boring SVG Manipulation
    And canvas felt almost natural and invoked heavy nostalgia from the first time I touched keyboard and wrote primitive program to draw a house out of lines utilizing Basic. Later on I had a chance to broaden my expertise, when I was doing my hobby game project with Pixi and small bits and pieces on FindLabs pages. - Source: dev.to / about 1 month ago
  • JSON Canvas – An open file format for infinite canvas data
    The canvas in Obsidian is as the whole app very well made. I wondered what they are using as well. My guess is https://www.xyflow.com/, which is for drawing nodes. More general purpose would be http://fabricjs.com/. Or very low level https://pixijs.com/. - Source: Hacker News / 3 months ago
  • A Visual Interactive Guide to Bloom Filters
    Https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :). - Source: Hacker News / 4 months ago
  • My thought on different engines
    For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself. - Source: dev.to / 6 months ago
  • Ask HN: Possible to make a game engine in the browser?
    Https://openarena.live/ There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines Or PixiJS for 2D: https://pixijs.com/. - Source: Hacker News / 8 months ago
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What are some alternatives?

When comparing UrhoSharp and PixiJS, you can also consider the following products

Unity - The multiplatform game creation tools for everyone.

Three.js - A JavaScript 3D library which makes WebGL simpler.

Godot Engine - Feature-packed 2D and 3D open source game engine.

Phaser - Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.

MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.

p5.js - JS library for creating graphic and interactive experiences