Software Alternatives & Reviews

Urho3D VS Lobster

Compare Urho3D VS Lobster and see what are their differences

Urho3D logo Urho3D

Urho3D is a lightweight, cross-platform rendering and game engine implemented in C++ and released...

Lobster logo Lobster

Lobster is a game programming language.
  • Urho3D Landing page
    Landing page //
    2023-07-24
  • Lobster Landing page
    Landing page //
    2021-09-19

Urho3D videos

Urho3D/UrhoSharp -- The Others Game Engine Series

Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Category Popularity

0-100% (relative to Urho3D and Lobster)
Game Development
76 76%
24% 24
Game Engine
68 68%
32% 32
3D Game Engine
100 100%
0% 0
Gaming Software
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Urho3D and Lobster

Urho3D Reviews

20 Best Scratch Alternatives 2023
Support for 3D development gives Urho3D a significant edge over Scratch for advanced programmers. Nevertheless, the platform is still highly reliable for creating 2D animations and games.
The Top 10 Video Game Engines
Urho3D also addresses its limitations, including the fact you’ll need skills in “C++ for performance-critical code and improving existing subsystems such as networking, physics, and animation, depending on your needs.” The brief limitations list is available in full on their site.

Lobster Reviews

We have no reviews of Lobster yet.
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Social recommendations and mentions

Based on our record, Lobster should be more popular than Urho3D. It has been mentiond 21 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Urho3D mentions (5)

  • Godot support for 3D is too primitive, and Unity has become a wild mess over the years. Is Unreal Engine the only remaining option for 3D projects?
    You might give rbfx a look. It is an actively developed fork of Urho3D that has pretty decent, and actively developed, 3D rendering. Source: almost 3 years ago
  • Best library for 3D development that doesn't require GLFW/GLAD etc
    You might give rbfx a try. It's a fork of Urho3D which is also good, though aging. While they do verge into engine territory, they're not editor-based as Unity and Godot are, and in fact the editors for each are quite rudimentary and unfinished. For a programming-centric workflow, they're pretty nice. Source: almost 3 years ago
  • C++ 3D Graphics Frameworks / Game Frameworks ?
    Urho3D is a C++ engine that provides rendering (D3D, OpenGL, WebGL) as well as numerous other capabilities. Works on many platforms. Has and editor, but it is not central to the process and isn't really complete anyway. Source: about 3 years ago
  • C++ 2D/3D Engine
    Urho3D or its recent fork rbfx are good choices. Numerous supported platforms, 2D and 3D, scripting with AngelScript or Lua if desired, etc. Source: about 3 years ago
  • Workflows, Artisans, Manufactories and Inflation
    It's coded in C++, Urho3D is used to display graphics and sounds. Source: about 3 years ago

Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
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What are some alternatives?

When comparing Urho3D and Lobster, you can also consider the following products

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

Godot Engine - Feature-packed 2D and 3D open source game engine.

Unity - The multiplatform game creation tools for everyone.

GDevelop - GDevelop is an open-source game making software designed to be used by everyone.

FPS Creator Classic - We specialise in game creation tools for a range of devices such as Windows, iOS, Android. With game making tools like GameGuru, AppGameKit, FPS Creator and Dark Basic Professional you can make all types of games.