I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
raylib might be a bit more popular than Upbge. We know about 6 links to it since March 2021 and only 5 links to Upbge. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Starting with 2d games is very good advice however if the child is mostly interested in 3d, well not the most helpful advice. Some people here forget that children are way more tolerant of not understanding things than adults are. They just want to get a quick taste not necessary dedicate their life to the study of game development. I think something like RPG in a Box https://rpginabox.com/ is nice if the child... - Source: Hacker News / 4 months ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 8 months ago
UPBGE which was formerly part of Blender is the only modern 3D engine I know of that supports Python for game development. Source: about 1 year ago
Another would be https://upbge.org/ 3D game engine forked from the old Blender Game Engine and deployed with Blender itself. Source: over 1 year ago
There still is a fork of the old one https://upbge.org/. Source: over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: almost 3 years ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
Unity - The multiplatform game creation tools for everyone.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...
Solar 2D - Solar 2D is an open-source game engine written in Lua with a major emphasis on ease of usage and iteration.
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.