Unreal Engine is recommended for game developers who require cutting-edge graphics and performance, individuals interested in virtual production, architects looking for detailed visualizations, and anyone wanting to work on large-scale, high-fidelity projects.
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This is too biased for me IMHO. I do agree with some points, documentation IS amazing, and you are very likely under-documenting things. But documentation is not cheap to create, and specially it's not cheap to maintain. I've worked in multiple companies where the problem was too much documentation, and of course everyone was afraid to update or ghasps remove any piece of old documentation in case it... - Source: Hacker News / about 2 years ago
Unity - The multiplatform game creation tools for everyone.
Docusaurus - Easy to maintain open source documentation websites
Godot Engine - Feature-packed 2D and 3D open source game engine.
Devhints - TL;DR for developer documentation
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Stack Overflow Documentation - A crowdsourced developer documentation