This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than Neovim. It has been mentiond 204 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
PDE (Personalized Development Environment): Neovim. - Source: dev.to / about 1 month ago
I've used VSCode for years. It's great, no doubt. But when you have to juggle up to 5 projects daily, you'll find that it's going to block you away. Mine feels heavy, especially with multiple windows and extensions. This is why I decided to find an alternative, until I started using NeoVim instead. - Source: dev.to / about 1 month ago
As the developer of the Automad flat-file content management system, I wanted to make working with Automad themes in Neovim as smooth as possible. Automad has its own templating syntax, so I created tree-sitter-automad to provide proper syntax highlighting. Since it’s not yet an official parser, you need to manually register it in Neovim. To speed up template writing, you can also add custom snippets using... - Source: dev.to / 2 months ago
Welcome to my optimized Laravel development setup featuring Nvim with LazyVim integration. This configuration is tailored to enhance productivity and streamline the development workflow for Laravel projects. - Source: dev.to / about 2 months ago
You want to customize your Neovim config but you don't know Lua. - Source: dev.to / 3 months ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
VS Code - Build and debug modern web and cloud applications, by Microsoft
Godot Engine - Feature-packed 2D and 3D open source game engine.
Vim - Highly configurable text editor built to enable efficient text editing
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Sublime Text - Sublime Text is a sophisticated text editor for code, html and prose - any kind of text file. You'll love the slick user interface and extraordinary features. Fully customizable with macros, and syntax highlighting for most major languages.