This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than LibrePCB. While we know about 204 links to Unity, we've tracked only 6 mentions of LibrePCB. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
There's also https://librepcb.org/ Has anyone had time to try Horizon and/or LibrePCB and compare them to KiCad? - Source: Hacker News / almost 2 years ago
On the open source front, LibrePCB seems to be the only contender, never used it myself, but have heard good things and met some devs at a conference and they were nice. The level of support you get there may be a bit more personal. Otoh, if you've never designed PCBs before, it may be hard to even tell if something is a bug... Source: about 2 years ago
I would throw LibrePCB into the mix. Coming from Eagle, it was easier for me to grasp than KiCad. Source: about 2 years ago
Also LibrePCB at https://librepcb.org A bit "lighter" in size than KiCad. Source: about 3 years ago
I've been turning out some nice results from LibrePCB. It has a learning curve like anything else but its not an impossibly convoluted workflow like some of the more established FOSS programs out there. Source: over 3 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
KiCad - A Cross Platform and Open Source Electronics Design Automation Suite
Godot Engine - Feature-packed 2D and 3D open source game engine.
Fritzing - Fritzing is an open-source initiative to support designers, artists, researchers and hobbyists to...
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
EasyEDA - EasyEDA - Web-based EDA suite; runs in browser.