This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Binary Ninja. While we know about 204 links to Unity, we've tracked only 11 mentions of Binary Ninja. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 9 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 12 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 12 months ago
Binary Ninja: https://binary.ninja/ :) Think someone has already linked it below! - Source: Hacker News / 7 months ago
Found it out myself, https://binary.ninja/. - Source: Hacker News / 7 months ago
If you really want to poke around in the binary, you can use a decompiler like IDA, Ghidra, or Binary Ninja's free version. Source: over 1 year ago
Still $$$ for crippled functionality. As an alternative, https://binary.ninja is gaining traction at work. - Source: Hacker News / almost 2 years ago
As I said, a regular text editor won’t do for reading a binary file, so I needed to choose a disassembler to break the challenge binaries out into their basic blocks. I chose to use Binary Ninja because it has a very easy-to-use Python API, and it’s hobbyist-level cheap (for comparison, the industry-standard disassembler is IDA Pro, which they will sell to you for roughly an arm, and continue to pick off your... - Source: dev.to / over 4 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
IDA - The best-of-breed binary code analysis tool, an indispensable item in the toolbox of world-class software analysts, reverse engineers, malware analyst and cybersecurity professionals.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Ghidra - Software Reverse Engineering (SRE) Framework
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
X64dbg - X64dbg is a debugging software that can debug x64 and x32 applications.