Redis is an open source (BSD licensed), in-memory data structure store, used as a database, cache and message broker. It supports data structures such as strings, hashes, lists, sets, sorted sets with range queries, bitmaps, hyperloglogs, geospatial indexes with radius queries and streams. Redis has built-in replication, Lua scripting, LRU eviction, transactions and different levels of on-disk persistence, and provides high availability via Redis Sentinel and automatic partitioning with Redis Cluster.
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Based on our record, Redis seems to be a lot more popular than Unity Multiplayer. While we know about 186 links to Redis, we've tracked only 2 mentions of Unity Multiplayer. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Unity is what they are using, I just know from seeing it in the browser code and researched it a little last year. https://unity.com/solutions/build-backend. Source: over 1 year ago
I never said that Unreal is bad for non BRs, just that it is very good for BRs. The amount of work they put into making Fortnite work as well as it does puts it way above anything else for large match based shooters. I agree that Unity's old multiplayer code was an absolute mess, and I would have previously suggested using a third party solution. I was saying that I've heard good things about their new multiplayer... Source: about 2 years ago
One of the most effective ways to improve the application’s performance is caching regularly accessed data. There are two leading key-value stores: Memcached and Redis. I prefer using Memcached Cloud add-on for caching because it was originally intended for it and is easier to set up, and using Redis only for background jobs. - Source: dev.to / 10 days ago
Hi there! I want to show off a little feature I made using hanami, htmx and a little bit of redis + sidekiq. - Source: dev.to / about 1 month ago
Data Handling: Utilizes Windmill for data pipelines, with a primary database powered by PostgreSQL. Auxiliary data storage is handled by MongoDB, with Redis for caching to optimize performance. - Source: dev.to / about 1 month ago
The page 404s for me currently and it does not seem to be archived by the wayback machine either: https://web.archive.org/web/20240000000000*/https://redis.io/news/121. - Source: Hacker News / 2 months ago
Redis - real time data storage with different data structures in a cache. - Source: dev.to / 2 months ago
Photon Engine - Independent networking engine and multiplayer platform.
MongoDB - MongoDB (from "humongous") is a scalable, high-performance NoSQL database.
Nakama - Nakama is an open-source distributed social and realtime server for games and apps.
ArangoDB - A distributed open-source database with a flexible data model for documents, graphs, and key-values.
PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.
Apache Cassandra - The Apache Cassandra database is the right choice when you need scalability and high availability without compromising performance.