Software Alternatives & Reviews

Twine VS Lobster

Compare Twine VS Lobster and see what are their differences

Twine logo Twine

Twine is an open-source tool for telling interactive, nonlinear stories.

Lobster logo Lobster

Lobster is a game programming language.
  • Twine Landing page
    Landing page //
    2021-07-31
  • Lobster Landing page
    Landing page //
    2021-09-19

Twine videos

Interactive Storytelling - Intro to Twine

More videos:

  • Review - Good income part time job | Work from home | twine.fm | paypal | पार्ट टाइम जॉब |
  • Tutorial - How To Earn Income With Creative Projects Online | Twine

Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Category Popularity

0-100% (relative to Twine and Lobster)
Visual Novel Engine
100 100%
0% 0
Game Engine
0 0%
100% 100
IDE
100 100%
0% 0
Game Development
0 0%
100% 100

User comments

Share your experience with using Twine and Lobster. For example, how are they different and which one is better?
Log in or Post with

Reviews

These are some of the external sources and on-site user reviews we've used to compare Twine and Lobster

Twine Reviews

Trending 10 BEST Video Game Design & Development Software 2021
Twine is an open-source program that allows you to create non-linear and highly interactive text-based games. This intuitive, free Game Making Software requires no coding experience. If you have the proficiency, you can include JavaScript, CSS, Images, Conditional logic, and Variables.

Lobster Reviews

We have no reviews of Lobster yet.
Be the first one to post

Social recommendations and mentions

Based on our record, Twine seems to be a lot more popular than Lobster. While we know about 276 links to Twine, we've tracked only 21 mentions of Lobster. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Twine mentions (276)

  • Ask HN: Modern Day Equivalent to HyperCard?
    I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/ FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit. When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on... - Source: Hacker News / 10 days ago
  • About Text based games,basically
    There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine. Source: 5 months ago
  • tobyFoxIsWild
    You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that. Source: 5 months ago
  • Text adventure ported to social media
    The Twine website links to a few, along with thousands at IFDB; https://ifdb.org/search?searchbar=system%3Atwine And itch: https://itch.io/games/tag-twine See the Twinery for more, including the spec: https://twinery.org/. - Source: Hacker News / 6 months ago
  • Teacher obsessed with creating maps
    The story is from my own mind, of course. I will maybe use Twine to help me with all the possible way to go, not sure yet. Source: 7 months ago
View more

Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 5 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: over 1 year ago
View more

What are some alternatives?

When comparing Twine and Lobster, you can also consider the following products

RenPy - Ren'Py is a free and cross-platform visual novel engine that helps you use words, pictures, and...

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

Ink by Inkle - ink is a popular open source scripting language for branching stories, designed for writers

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

Quest - Quest lets you create sophisticated text-based games, without having to program.

Godot Engine - Feature-packed 2D and 3D open source game engine.