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Based on our record, Toonme.com by Photo Lab should be more popular than Pixi.js. It has been mentiond 8 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you get bored while waiting, take a photo of yourself in a mask, balaclava or anything else that covers all of your face part from your eyes and upload the image onto ToonMe. Source: almost 2 years ago
Combining masks and Toon Me causes funky things to happen. Source: almost 2 years ago
Before you anyone of you comment, this was made using ToonMe at toonme.com, and NO! I'm not fooling anyone okay?!! Source: about 2 years ago
Here's a website that uses AI to create caricatures of people: https://toonme.com/. Source: over 2 years ago
The "toonme.com" watermark is what was scribbled out btw. Source: almost 3 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
Toonify - Cartoonify your selfies
p5.js - JS library for creating graphic and interactive experiences
Face Live Camera - Face Live Camera: Photo Filters, Emojis, and Stickers is an amazing photography app developed and published by Lyrebird Studio for Android and iOS devices.
Anime.js - Lightweight JavaScript animation library
Cartoonify - Turn a photo a cartoon drawing, using a neural network
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.