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For c++ engines that arent unreal, I would check out c4 engine: https://c4engine.com/ Or Open 3D Engine: https://www.o3de.org/ I personally havnt used either, but next home/indie project I do targeting modern hardware I will most likely use one of those. Source: over 1 year ago
Foundations of Game Engine Development. There are only two books out in the series. But Eric Lengyel has really good math books. He has some older books but I think the math book in the Foundation series is excellent. He is also the author of a https://c4engine.com/ and https://sluglibrary.com/ The font library is amazing. Source: almost 3 years ago
BYOND - BYOND is the premier community for making and playing online multiplayer games.
i3 - A dynamic tiling window manager designed for X11, inspired by wmii, and written in C.
Construct 2 - Scirra Construct is a 2D game development engine with a focus on building games visually.
dwm - dwm is a dynamic window manager for X. It manages windows in tiled, monocle and floating layouts. All of the layouts can be applied dynamically, optimising the environment for the application in use and the task performed.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
awesome - A dynamic window manager for the X Window System developed in the C and Lua programming languages.