This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than TIC-80. It has been mentiond 204 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
And TIC-80 (https://tic80.com/). It can be used with "lua, ruby, js, moon, fennel, scheme, squirrel, wren, wasm, janet or python". - Source: Hacker News / 6 months ago
Like this maybe? https://tic80.com/. - Source: Hacker News / 7 months ago
You'll always need to deal with a bit of Lua afaik. If you like fantasy consoles, you can use TIC-80[1] to not have to deal with any Lua. [1] https://tic80.com/. - Source: Hacker News / 8 months ago
Not 100% retro but I've had a lot of fun doing Tiny Code Christmas[1] the last couple of years on TIC-80 [2] For actual retro system. 68000 assembler on the Atari ST is fun or for a slightly different challenge the Amiga [1] https://tcc.lovebyte.party/ [2] https://tic80.com/. - Source: Hacker News / 9 months ago
There are also "fantasy consoles". Most of them use Lua+their own api for dealing with the virtual console internals. - PICO-8 (paid, 8$) https://www.lexaloffle.com/pico-8.php - TIC80 (opensource, supports more langs like python, scheme, so on) https://tic80.com/ Have fun! - Source: Hacker News / 11 months ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 1 month ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 7 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 10 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 10 months ago
PICO-8 - Lua-based fantasy console for making and playing tiny, computer games and programs.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Godot Engine - Feature-packed 2D and 3D open source game engine.
LOVE 2D - Hi there! LÖVE is an *awesome* framework you can use to make 2D games in Lua.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Pyxel - Retro game engine for Python inspired by fantasy consoles.