Software Alternatives, Accelerators & Startups

Three.js VS oCanvas

Compare Three.js VS oCanvas and see what are their differences

Three.js logo Three.js

A JavaScript 3D library which makes WebGL simpler.

oCanvas logo oCanvas

oCanvas is a JavaScript library intended to make development with HTML5 Canvas easier.
  • Three.js Landing page
    Landing page //
    2019-05-05
  • oCanvas Landing page
    Landing page //
    2019-09-17

Three.js features and specs

  • Ease of Use
    Three.js simplifies the complex task of 3D rendering with an intuitive API, making it accessible to developers who may not have deep expertise in 3D graphics.
  • Cross-Browser Compatibility
    Three.js is built upon WebGL, ensuring compatibility across modern browsers, including Chrome, Firefox, Safari, and Edge.
  • Comprehensive Documentation
    The library offers extensive documentation, examples, and an active community, which helps in quickly resolving issues and understanding implementation.
  • Integration with HTML and CSS
    Three.js can be easily integrated with HTML and CSS, allowing for the blending of 2D and 3D elements in web applications.
  • Extensive Features
    It supports a wide range of features including cameras, lights, materials, shaders, and post-processing effects, making it highly versatile for various 3D projects.

Possible disadvantages of Three.js

  • Performance Overhead
    Despite its powerful capabilities, Three.js can have significant performance overhead, especially for complex scenes, which might require optimization.
  • Learning Curve
    While easier than raw WebGL, Three.js still has a learning curve, particularly for those new to 3D graphics, requiring time to become proficient.
  • Limited Built-in Advanced Tools
    Although feature-rich, Three.js lacks some advanced tools out-of-the-box compared to more specialized or industry-standard 3D engines, necessitating custom solutions for certain tasks.
  • Dependency on WebGL
    Three.js relies on WebGL, meaning it cannot be used in environments where WebGL is not supported, which can limit accessibility and compatibility.
  • Frequent Updates
    The library is actively developed, which is generally positive, but frequent updates can mean breaking changes, requiring developers to frequently refactor their code.

oCanvas features and specs

  • Ease of Use
    oCanvas provides a simplified interface that abstracts the complex parts of HTML5 canvas, making it more approachable for beginners and faster for experienced developers.
  • Object-Oriented
    The library promotes an object-oriented approach, allowing developers to create and manipulate graphic elements as objects, which makes the code more organized and easier to maintain.
  • Rich Features
    oCanvas includes a variety of built-in features such as animations, events, and drawing functions, reducing the need for additional libraries or custom code for these functionalities.
  • Extensibility
    The architecture of oCanvas is designed for extensibility, enabling developers to easily extend its capabilities with custom objects and plugins.

Possible disadvantages of oCanvas

  • Limited Community Support
    oCanvas lacks a large user community, which can result in fewer resources, tutorials, and third-party plugins compared to more popular canvas libraries.
  • Performance Overhead
    The abstraction layer of oCanvas can introduce some performance overhead compared to using the native canvas API directly, which might be a concern for highly performance-sensitive applications.
  • Less Frequent Updates
    Compared to more mainstream libraries, oCanvas might not receive updates and new features as frequently, potentially leading to issues with modern browser compatibility or missing newer canvas features.
  • Limited Advanced Features
    While oCanvas offers a good range of basic functionalities, it might fall short in providing advanced features that are available in more comprehensive graphics libraries.

Three.js videos

Getting Started With Three.js

More videos:

  • Review - Ricardo Cabello (Mr doob) - 5 years of three.js

oCanvas videos

No oCanvas videos yet. You could help us improve this page by suggesting one.

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Category Popularity

0-100% (relative to Three.js and oCanvas)
Javascript UI Libraries
Flowcharts
92 92%
8% 8
Development
0 0%
100% 100
Charting Libraries
100 100%
0% 0

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Three.js and oCanvas

Three.js Reviews

Top 20 Javascript Libraries
Cross-browser JS library and API that allows for the creation of beautiful animations, Three.js relies on WebGL rather than conventional browser-plugins. Through its library utilities, developers can include complex 3D animations on their website without much effort. Three.js include many features like geometry, lights, materials, shaders, effects, scenes, data loaders,...
Source: hackr.io

oCanvas Reviews

We have no reviews of oCanvas yet.
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Social recommendations and mentions

Based on our record, Three.js seems to be more popular. It has been mentiond 247 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Three.js mentions (247)

  • Turn your phone into a wireless Joy-Con with SyncoPath
    The phone in the codepath sample got rendered using Three.js. For fun, I also added some beep sound generated using ZZfx when you tap. - Source: dev.to / about 1 month ago
  • How to Build a Portfolio Website with React
    Also, to make your portfolio stand out to recruiters and clients, you can add some creative and interactive animations to it. The following libraries can help you easily do this: Framer Motion, tsParticles, and Three.js. - Source: dev.to / 3 months ago
  • Rant: state of generative AI in code generation.
    In my experience with AI code generation, in visual projects like UI development or JavaScript based animation (using three.js or p5.js) etc. AI tools work pretty well. - Source: dev.to / 3 months ago
  • My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
    After he's done with v2, might I propose... THE GAMEY GAME 3D ?? https://threejs.org/ I started coding at 9 as well (which was a long time ago now), so I was very happy to play and see this today. - Source: Hacker News / 5 months ago
  • Optimizing Three.js: 4 Key Techniques
    But code can also create something visually stunning, something everyone can appreciate. This is where tools like Three.js shine. However, Three.js can be heavy, especially when used in a dynamic web page accessed by devices with varying computational power. - Source: dev.to / 5 months ago
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oCanvas mentions (0)

We have not tracked any mentions of oCanvas yet. Tracking of oCanvas recommendations started around Mar 2021.

What are some alternatives?

When comparing Three.js and oCanvas, you can also consider the following products

p5.js - JS library for creating graphic and interactive experiences

GoJS - GoJS is a JavaScript library for building interactive diagrams on HTML web pages. Build apps with flowcharts, org charts, BPMN, UML, modeling, and other visual graph types.

PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.

Konva - Konva is 2d Canvas JavaScript framework for drawings shapes, animations, node nesting, layering, filtering, event handling, drag and drop and much more.

Pixi.js - Fast lightweight 2D library that works across all devices

Paper.js - Open source vector graphics scripting framework that runs on top of the HTML5 Canvas.