This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
The Odin Project might be a bit more popular than Unity. We know about 235 links to it since March 2021 and only 204 links to Unity. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
This year, I'm starting over. I've decided to embrace "beginner's mind" and start learning to code totally from scratch through The Odin Project. - Source: dev.to / 29 days ago
So, here I am, reviewed the Odin Project curriculum for the nth time, put the sections in a spread sheet to note when they are reviewed or done, and I can continue on with that. I'm sure there will be times I will try and find something that "works better" but for what I need right now to keep going, this should be it. - Source: dev.to / 7 months ago
I'm a freshman student pursuing a Bachelor's in Information Technology, started to code a year ago, learning WebDev with The Odin Project, check out my Github(mathdebate09) for more of my progress. - Source: dev.to / about 1 year ago
I often work with beginner Rails developers through The Odin Project and The Agency of Learning. One common pain point people may run into while learning is the dreaded "silent create action" failure. You've written your model, controller, and routes for a new resource, you've built the form view for creating this resource, but when you fill out the form and click the submit button, nothing happens. And the logs... - Source: dev.to / over 1 year ago
Why haven't you tried some other affordable bootcamp alternatives - theodinproject.com - open web development bootcamp - fullstackopen.com - free self-paced bootcamp (lack of videos and images could be a hiccup) - webdevopen.com - they offer bootcamps with project building approach and improving your problem solving skills & live support at really affordable prices. Source: over 1 year ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
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