Software Alternatives, Accelerators & Startups

The Book of Shaders VS OpenGL Shader Designer

Compare The Book of Shaders VS OpenGL Shader Designer and see what are their differences

The Book of Shaders logo The Book of Shaders

Extensive guide through fragment shaders with live coding examples

OpenGL Shader Designer logo OpenGL Shader Designer

Shader development IDE created for writing GLSL vertex and fragment shaders
  • The Book of Shaders Landing page
    Landing page //
    2023-01-05
  • OpenGL Shader Designer Landing page
    Landing page //
    2019-05-22

The Book of Shaders features and specs

  • Comprehensive Introduction
    The Book of Shaders provides a thorough introduction to the fundamentals of shader programming, making it accessible for beginners.
  • Interactive Examples
    It includes interactive examples that allow readers to experiment with code snippets in real-time, enhancing the learning experience through hands-on practice.
  • Clear Explanations
    The book offers clear and concise explanations of complex concepts, helping readers to grasp tricky topics more easily.
  • Open Source
    Being an open-source resource, it is freely available to anyone interested, promoting wider accessibility and learning opportunities.
  • Gradual Progression
    The content is structured to gradually increase in complexity, enabling learners to build their knowledge step-by-step.

Possible disadvantages of The Book of Shaders

  • Advanced Topics
    It may not cover some advanced topics in-depth, which could require readers to seek additional resources for more complex shader programming concepts.
  • Online Format Limitations
    As an online resource, it may not be as convenient for some users who prefer physical books or offline materials for study.
  • Limited Context
    The book focuses specifically on GLSL shaders and may not provide broader context or applications in different graphics programming environments.
  • Assumes Basic Graphics Knowledge
    Some sections might assume a basic understanding of graphics programming, which could be challenging for absolute beginners without any prior exposure.

OpenGL Shader Designer features and specs

No features have been listed yet.

Category Popularity

0-100% (relative to The Book of Shaders and OpenGL Shader Designer)
3D
76 76%
24% 24
VJ
67 67%
33% 33
Interactive Exhibits
65 65%
35% 35
Writing Tools
100 100%
0% 0

User comments

Share your experience with using The Book of Shaders and OpenGL Shader Designer. For example, how are they different and which one is better?
Log in or Post with

Social recommendations and mentions

Based on our record, The Book of Shaders seems to be more popular. It has been mentiond 145 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

The Book of Shaders mentions (145)

  • Shadertoys Ported to Rust GPU
    FYI apparently the www.* link doesn't actually have the menu for some reason? It's just the world graphic and a blank menu bar. You need to visit http://thebookofshaders.com/. - Source: Hacker News / 25 days ago
  • Dissecting "Tiny Clouds" shadertoy (2017)
    Yes, but you can learn it! 1. Get inspired, get motivated. Shaders like these are breathtaking: https://www.shadertoy.com/view/l3cfW4 2. Watch "Learn to paint with mathematics" to see a simple shader being built gradually: https://www.youtube.com/watch?v=0ifChJ0nJfM 3. Work through https://thebookofshaders.com/. - Source: Hacker News / 4 months ago
  • Tiny Glade 'built' its way to >600k sold in a month
    The Book of Shaders (https://thebookofshaders.com/) perhaps? It's about shaders rather than geometry but it felt like a good introduction to generating things with programmatically. - Source: Hacker News / 6 months ago
  • Breaking Down the WebGL Triangle Setup
    In the code above we are creating both a vertexShader and fragmentShader constant and storing the shader code in them. The Book of Shaders is a great resource for learning how to write GLSL code. - Source: dev.to / 7 months ago
  • Shader Question + Godot Upgrade Question
    I just started studying shaders. Thanks to thebookofshaders.com for getting me started. I managed to get a grasp on making moving lines with sin and cos, and that enabled me to make fancy backgrounds for my 2D game. Now I simply wanted to apply a moving sin line to a texture so I could get the classic "gleam" effect for a 2D asset in my game. But this got weird. Source: over 1 year ago
View more

OpenGL Shader Designer mentions (0)

We have not tracked any mentions of OpenGL Shader Designer yet. Tracking of OpenGL Shader Designer recommendations started around Mar 2021.

What are some alternatives?

When comparing The Book of Shaders and OpenGL Shader Designer, you can also consider the following products

Shadertoy - Build shaders, share them, and learn from the best community.

SHADERed - Lightweight, full-featured desktop tool for creating and testing HLSL and GLSL shaders

GLSL Sandbox - An online GSGL Shader Gallery and live development tool.

Shader Editor - Android app to create GLSL shaders and use them as live wallpaper

KodeLife - Real-time GPU shader editor, live-code performance tool and graphics prototyping sketchpad.

Shade - Pro Shader Editor - Create shaders on iPad or iPhone with a full-featured node based interface.