Software Alternatives, Accelerators & Startups

TextureWorks VS Laigter

Compare TextureWorks VS Laigter and see what are their differences

TextureWorks logo TextureWorks

AI-based, seamless texture generation and re-scaling tool for the desktop.

Laigter logo Laigter

Normal map generator for 2d sprites.
  • TextureWorks Landing page
    Landing page //
    2023-03-27
  • Laigter Landing page
    Landing page //
    2023-03-22

TextureWorks videos

TextureWorks - Tutorial review

More videos:

  • Review - TextureWorks: Texture Generator
  • Demo - TextureWorks: Original Texture Synthesizer PBR Quick Demo

Laigter videos

No Laigter videos yet. You could help us improve this page by suggesting one.

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Category Popularity

0-100% (relative to TextureWorks and Laigter)
Architecture
44 44%
56% 56
3D
44 44%
56% 56
Design Tools
35 35%
65% 65
Photos & Graphics
55 55%
45% 45

User comments

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Social recommendations and mentions

Based on our record, Laigter seems to be more popular. It has been mentiond 10 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

TextureWorks mentions (0)

We have not tracked any mentions of TextureWorks yet. Tracking of TextureWorks recommendations started around Mar 2021.

Laigter mentions (10)

  • I just wanted to share with you a cool lighting effect I made for 2D drawings.
    Yes it's blender! I just painted normal maps by hand. Red for right side and green for up- It's very quick to do if you master well volume. And the good things, is that it deduce the down, and left.. So it can do cool stuff! If you don't want to paint it, there is this cool software that can do it : Https://azagaya.itch.io/laigter. Source: 11 months ago
  • Is it possible to "procedurally" add shading (shadows and highlights) to my sprite, so when rotated, the shading doesn't just stay on the same side? (Godot 4)
    If you need a tool to make normal maps (The tech behind the 2D lighting you desire) I recommend laigter: https://azagaya.itch.io/laigter. Source: 12 months ago
  • AI generated normal maps: are we there yet?
    I really like the normal maps this tool generates for 2D assets: https://azagaya.itch.io/laigter. Source: about 1 year ago
  • Normal maps are a god send
    There's also Laigter, which makes it incredibly easy to generate normal maps for textures. I've used it for wall and ground textures in the past to great effect. :). Source: over 1 year ago
  • A quick broken-down cart I made tonight. Hand-pixeled in Aseprite, normal maps and light animation created in SpriteIlluminator
    However the march of time continues and searching around there now seems to be a free opensource alternative that you might want to investigate that got an EPIC MegaGrant: Laigter. Source: over 1 year ago
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What are some alternatives?

When comparing TextureWorks and Laigter, you can also consider the following products

TextureLab - Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator.

Sprite Lamp - Sprite Lamp is a software tool to help game developers combine 2D art with dynamic lighting...

Substance Designer - Substance Designer is a node-based non-destructive application for material authoring.

Material Maker - Cross-platform, procedural texture generation tool.

PixaFlux - PixaFlux is a node based image processing application.

Filter Forge - On the surface, Filter Forge is just a Photoshop plugin, a pack of filters that generate textures...