RealityMAX is the go-to platform for 3D design collaboration, product visualization, and augmented shopper engagement. Combine multiple models and objects in almost any 3D/2D format (we support .glb, .gltf, .fbx, .3dm, .obj, .dae, .stl, .3ds, .3mf, .png, .jpeg/jpg, .heic/.heif, .webp, and more – also zipped folders). Visualize and manipulate 3D objects. Create Smart Materials that adapt automatically as you transform the object. Invite teammates and clients to work with you in the same virtual environment. Share your creations as a Web 3D or AR experience with call-to-action buttons (also through password-protected links and QR Codes). Insert interactive 3D in your website or app easily with a copy-and-paste embed code. Track visits to your scenes.
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Great for editing models and putting together complex scenes directly in the browser. I have used it for several interior design projects and it worked smoothly all the time. Also cool that you can share your stuff in augmented reality with a couple of clicks. That made my clients go crazy >D
RealityMAX is a free 3D editing platform for professionals that lets users visualize their models online, safeguard their copyright, and output in AR, Web AR, and VR. Its real-time collaboration feature makes it ideal for professionals like architects, designers, and engineers. Additionally, it allows easy editing of materials and models, making it a go-to solution for anyone needing a powerful and user-friendly platform.
Based on our record, TetGen seems to be more popular. It has been mentiond 1 time since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Personally I just tetrahedralize the mesh offline (using tetgen, GPL is meaningless when it's offline) and then use a volume based query similar to that described in Rendering wounds in L4D2 based on the tet centroids. Find a planar projection for the surviving interior tet faces and use that for coordinates. Everything gets partitioned into shared vertex/index buffers for reference and the final buffers are mixed... Source: over 2 years ago
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