Software Alternatives & Reviews

TeamTalk VS Nakama

Compare TeamTalk VS Nakama and see what are their differences

TeamTalk logo TeamTalk

TeamTalk 4 is a conferencing system which enables a group of people to collaborate and share...

Nakama logo Nakama

Nakama is an open-source distributed social and realtime server for games and apps.
  • TeamTalk Landing page
    Landing page //
    2021-09-13
  • Nakama Landing page
    Landing page //
    2023-07-20

TeamTalk videos

TeamTalk 2018 Review Free Download For Windows + MAC

Nakama videos

Nakama - Review by efood

More videos:

  • Review - [ REVIEW OP 975 ] ZEUS Nakama Ke-11??? Menantang Aliansi Yonko!!!

Category Popularity

0-100% (relative to TeamTalk and Nakama)
Communication
100 100%
0% 0
Developer Tools
0 0%
100% 100
Group Chat & Notifications
App Development
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, Nakama seems to be a lot more popular than TeamTalk. While we know about 14 links to Nakama, we've tracked only 1 mention of TeamTalk. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

TeamTalk mentions (1)

  • How Does FaceTime Work?
    > For those of you old enough to remember landlines, it reminds me of those [...] When we all switched to cell service audio quality took a huge hit As a blind person with a lot of friends in different corners of the world, audio quality is very important to me. Surprisingly enough, I've seen side projects that took a weekend to develop that had much better quality than what mainstream services offer. Part of it... - Source: Hacker News / over 2 years ago

Nakama mentions (14)

  • Next steps for Postgres pluggable storage
    To add more detail on the recent work on the ZHeap storage engine. We (Heroic Labs) sponsored work for the Cybertec team to bring it up to date with latest improvements and changes with Postgres' pluggable storage engine:. Source: 12 months ago
  • Is there anyway to create an “online guild” system in my idle game.
    You can do that, but for what platform? html5? windows? android?, the most easiest way is use firestore a service from firebase (offer a free tier), it is the easiest way not the better, other way is use a service like nakama that is more professional and something in the middle can be mmm pocketbase or supabase. Source: about 1 year ago
  • Starred a game and want to make multi-player like stardew, tips?
    I recommend the backend solution called Nakama since you’re using Godot: https://heroiclabs.com/. Source: about 1 year ago
  • I discover that MMORPG are really hard to make
    I read using nakama server for this is convinient. Https://heroiclabs.com/. Source: about 1 year ago
  • Recommendations for Tech for 1v1 RTS Indie Game
    Does anyone have recommendations on what to use? I've done a bit of research and found https://heroiclabs.com/. It's a bit unclear to me if it actually supports server side state because it talks about 'hosts' a bit, but I think it does...and it seems like you can host it yourself to avoid the $600 a MONTH! pricetag. But any other recommendations? Has anyone used heroic before? Source: about 1 year ago
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What are some alternatives?

When comparing TeamTalk and Nakama, you can also consider the following products

Mumble - Mumble is an open source, low-latency, high quality voice chat software primarily intended for use...

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.

Discord - Step up your game with a modern voice & text chat app. Crystal clear voice, multiple server and channel support, mobile apps, and more.

Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.

Ventrilo - Ventrilo is the next evolutionary step of Voice over IP (VoIP) group communications software.

Thinstation - Thinstation is a basic and small, yet very powerful, open source thin client operating system...