Software Alternatives & Reviews

SuperCollider VS FamiStudio

Compare SuperCollider VS FamiStudio and see what are their differences

SuperCollider logo SuperCollider

A real time audio synthesis engine, and an object-oriented programming language specialised for...

FamiStudio logo FamiStudio

FamiStudio is very simple music editor for the Nintendo Entertainment System or Famicom. It is designed to be easier to use than FamiTracker, but its feature set is also much more limited.
  • SuperCollider Landing page
    Landing page //
    2022-04-25
  • FamiStudio Landing page
    Landing page //
    2023-08-19

SuperCollider videos

Making Music with SuperCollider

FamiStudio videos

FamiStudio -- NES/Famicon Style Music Editor (Free & Open Source)

More videos:

  • Tutorial - FamiStudio 2.0.0 Tutorial - Part 1 - Your First Song

Category Popularity

0-100% (relative to SuperCollider and FamiStudio)
3D
100 100%
0% 0
Audio & Music
0 0%
100% 100
Music Generation
100 100%
0% 0
Audio
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, SuperCollider should be more popular than FamiStudio. It has been mentiond 30 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

SuperCollider mentions (30)

  • Csound
    Csound is... "interesting". If you want to play with something more modern, have a look at https://supercollider.github.io/ instead. - Source: Hacker News / 8 months ago
  • MuseScore 4.1 is now available
    For the intrepid, especially those annoyed with the purported input-sluggishness of musescore et al, an interesting text-based alternative is LilyPond https://lilypond.org/ My dad wrote an opera using LilyPond in vim, though I believe these days he's actually doing more with supercollider, which skips sheetmusic and goes right to sounds: https://supercollider.github.io/. - Source: Hacker News / 10 months ago
  • Why'd you choose programming?
    Weirdly enough,I got into programming through music. I got into making experimental electronic music and ended up learning SuperCollider. Figured I’d have to get a real job at some point and I liked learning Supercollider enough that I figured I should try to go back to school and learn some more useful programming languages. Source: 11 months ago
  • 13 Years of History Teaching - Now Thrown Into CS.
    So you’re wondering what would making music with code look like? The tools I’m familiar with are TidalCycles, Sonic Pi, and SuperCollider. I’m having a hard time describing what it’s like to make music with tools like these so here’s a video of a performance. One person is live coding the music and the other is live coding the visuals. I think it’s super cool how the music is improvised and built over time by... Source: about 1 year ago
  • Clicks & Cuts Minimal Sounds & One Shots
    I would say no there aren't any sample packs for this kind of stuff because this entire scene developed around using a samplers and sampling as well as some computer tools like Max/Msp, SuperCollider, Recycle, Cool Edit Pro and some other stuff I am quite likely forgetting at the moment. Also you might look at some of the IRCAM stuff too. Source: about 1 year ago
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FamiStudio mentions (13)

  • Looking for information about nes music.....
    Broadly speaking, most would compose on actual instruments, notate on staff paper, and then program the audio chip instructions manually, in Music Macro Language, or using a custom utility developed by the musician or studio. Tracker programs became available starting with the Amiga platform in the late 1980s, but most trackers were still written specifically for the hardware the program ran on. Today, NES... Source: about 1 year ago
  • any tips for nes style chiptunes?
    You can use a program like FamiTracker (tracker-style interface) or FamiStudio (midi/piano-roll-style interface) which reproduce the NES's limitations and can export .nsf files which you can play back on an actual NES or emulator. Source: about 1 year ago
  • What do you guys use to make audio effects and music for your game?
    Recently using FamiStudio for Chiptune music. Its like FamiTracker but with a regular DAW like workflow - https://famistudio.org/. Source: over 1 year ago
  • Everdrive N8 Pro - Gray
    Here you go dude. Pretty sure there is every game here, and all of the nsf files for them. AND if you want to actually delete an instrument or change it, there is a way to edit them on pc. https://famistudio.org/. Source: almost 2 years ago
  • Ocarina of Time - Lost Woods (NES Version)
    For this cover I used FamiStudio to be as close as possible to the sound of the original NES. Source: almost 2 years ago
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What are some alternatives?

When comparing SuperCollider and FamiStudio, you can also consider the following products

Pure Data - Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical...

SunVox - SunVox is a small, fast and powerful modular synthesizer with pattern based sequencer (tracker).

Sonic Pi - Sonic Pi is a new kind of instrument for a new generation of musicians. It is simple to learn, powerful enough for live performances and free to download.

MOTU Digital Performer - Get inspired, then refine your mix — all in a singular workflow.

ChucK - A strongly-timed music programming language

Cubasis - Cubasis is Steinberg’s streamlined, multitouch sequencer for the iPad.