Based on our record, SolidJS seems to be a lot more popular than Inferno. While we know about 22 links to SolidJS, we've tracked only 2 mentions of Inferno. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Then I learned Tauri and used my favourite frontend framework SolidJS with TailwindCSS and DaisyUI to build the UI with MotionOne to add animations and Tauri to build the desktop/web/android/ios app. - Source: dev.to / 14 days ago
Import { createSignal } from "solid-js"; Import solidLogo from "@/assets/solid.svg"; Import wxtLogo from "/wxt.svg"; Import "./App.css"; Function App() { const [count, setCount] = createSignal(0); return ( <> - Source: dev.to / about 1 year ago
Solid.js is already pretty powerful, but even so, there are things it cannot do out of the box. Here's where the community comes in and provides packages to enhance your development experience: solid-primitives. - Source: dev.to / over 1 year ago
Solid.js is a frontend framework that is known for its superficial similarities and otherwise vast differences to react. One of its best parts is its signals-based state management. - Source: dev.to / almost 2 years ago
Solid-start is the long awaited meta-framework for Solid.js. Since it entered its second beta after a rewrite, there were a few breaking changes, so the previous article on this one's topic was no longer valid. - Source: dev.to / over 1 year ago
Some might argue that React’s relatively poor performance (it’s still plenty-fast for many apps) is due to Virtual DOM and prioritization of development experience, i.e., clarity over complexity. To counter the first argument - there’s React-like Inferno. For the second one - there’s Solid. - Source: dev.to / almost 4 years ago
A VDOM library like Inferno uses this information to compile its JSX directly into pre-optimized node structures. Marko, and Vue hoist their static VDOM nodes outside of their components so that they don't incur the overhead of recreating them on every render. - Source: dev.to / about 4 years ago
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