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Most of the 3D world experiences limit what a user can build and do. This is not so with Vircadia. The Apache license makes this 3D application the most flexible tool for building custom and interactive worlds. Vircadia is truly free, open and relatively easy to use. There are several developers who are working and improving this platform daily! Free content ensures that new users have access to materials for building their world without having to worry about learning difficult 3D applications. I highly recommend Vircadia and believe this will be the next big server technology on the world wide web.
Probably the best open-source metaverse
Based on our record, Vircadia seems to be a lot more popular than SketchAR. While we know about 19 links to Vircadia, we've tracked only 1 mention of SketchAR. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Practice is everything. The more you draw sketches more progress you get. When I graduated from the art academy, we went to a museum and copy famous artists to understand their lines, shapes, and composition. Later you will understand how to progress and build your style. You can find some youtube videos or courses, but I suggest the SketchAR app where you can try to draw from scratch and your artistic skills... Source: over 2 years ago
Vircadia is an open source (Apache 2.0) metaverse ecosystem consisting of a high performance real-time server architecture (C++), web SDK (TS), and web client (TS). Source: 5 months ago
Not pre-baked. I work on https://vircadia.com/ -- it has to give every user their own audio mix to account for their 3D position. This means codec costs add up fast. You can't just encode once and stream the same thing to a dozen people. - Source: Hacker News / about 2 years ago
Both, primarily the first. Low latency is definitely a requirement, but no issues with Opus on that account. > I haven't looked into how expensive it is to encode in terms of CPU time, so I assume maybe you're taking about a bottleneck in terms of the number of simultaneous streams you can support on a single CPU? Yup! I work on https://vircadia.com/ -- we have to compress audio in real time and every user gets... - Source: Hacker News / about 2 years ago
Second Life improved avatars by quite a lot in fairly recent times. There's also alternatives to it, eg, check out the project I work on: https://vircadia.com/ It's a sort of spiritual successor to Second Life, since it was started by the same guy -- Philip Rosedale -- after he left SL. It didn't quite work, so the commercial project died and got picked up by open source forks, which is what I work on. It's less... - Source: Hacker News / about 2 years ago
To me it's useful/entertaining in the ways forums and chats are, plus some additional features on top of that. Eg, you can talk to people, but in addition to that you have a collaborative 3D environment with positional audio where you can script, make games or do other stuff. Recently a group using our project put up a Christmas Carol VR play, and the results were most impressive. https://vircadia.com/ -- it's an... - Source: Hacker News / about 2 years ago
Apple ARKit - A framework to create Augmented Reality experiences for iOS
Second Life - Second Life is a virtual reality platform where individuals interact in a virtual world. The software was developed in 2003 by Linden Labs. More than one million people now regularly use the software.
AirMeasure - Turn your phone into a ruler with the power of AR
VRChat - Create and play in virtual worlds with others
Made With ARKit - Hand-picked curation of the coolest stuff made with ARKit
IMVU - IMVU is multiplayer online video game created by โIMVU Incโ.