This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Shattered Pixel Dungeon. While we know about 204 links to Unity, we've tracked only 12 mentions of Shattered Pixel Dungeon. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Evan Debenham, creator of Shattered Pixel Dungeon [1], gave a talk about how he makes balance and other changes to the game based on analytics gathered from the game’s players [2]. This is used to determine the relative strength of different aspects of the game by seeing how a player’s engagement with a particular aspect correlates with win rate. This, of course, needs to be checked by community feedback on... - Source: Hacker News / about 1 year ago
I suggest to take the same approach as https://shatteredpixel.com/ and sell it on Steam et al. While still having it FOSS and available in a git repository. - Source: Hacker News / about 2 years ago
Gotta jump in with my recommendation for Shattered Pixel Dungeon. It’s available in a bunch of places: Steam, GOG, itch (free there!), GitHub (for the DIY type), as well as Android and iOS. Source: about 2 years ago
As for a list of other games I'd recommend but don't fit the criteria, there's Dungeon Crawl: Stone Soup, Shattered Pixel Dungeon, POWDER, Bludgeons & Krakens, and KeeperRL. Source: over 2 years ago
I recently got a new phone and it's much bigger than I'm used to. My favorite mobile game, Shattered Pixel Dungeon was mostly playable one handed but there are a few buttons on the far right side of the screen which are uncomfortable to reach over to. Source: over 2 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
Pixel Dungeon - Pixel Dungeon is a traditional roguelike game with pixel-art graphics and simple interface.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Dungeon Crawl Stone Soup - Dungeon Crawl Stone Soup is an open-source, single-player, role-playing roguelike game of...
Godot Engine - Feature-packed 2D and 3D open source game engine.
NetHack - NetHack is a single player dungeon exploration game that runs on a wide variety of computer...
Blender - Blender is the open source, cross platform suite of tools for 3D creation.