Based on our record, Brogue should be more popular than Shattered Pixel Dungeon. It has been mentiond 23 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Evan Debenham, creator of Shattered Pixel Dungeon [1], gave a talk about how he makes balance and other changes to the game based on analytics gathered from the game’s players [2]. This is used to determine the relative strength of different aspects of the game by seeing how a player’s engagement with a particular aspect correlates with win rate. This, of course, needs to be checked by community feedback on... - Source: Hacker News / 15 days ago
I suggest to take the same approach as https://shatteredpixel.com/ and sell it on Steam et al. While still having it FOSS and available in a git repository. - Source: Hacker News / 11 months ago
Gotta jump in with my recommendation for Shattered Pixel Dungeon. It’s available in a bunch of places: Steam, GOG, itch (free there!), GitHub (for the DIY type), as well as Android and iOS. Source: 12 months ago
As for a list of other games I'd recommend but don't fit the criteria, there's Dungeon Crawl: Stone Soup, Shattered Pixel Dungeon, POWDER, Bludgeons & Krakens, and KeeperRL. Source: over 1 year ago
I recently got a new phone and it's much bigger than I'm used to. My favorite mobile game, Shattered Pixel Dungeon was mostly playable one handed but there are a few buttons on the far right side of the screen which are uncomfortable to reach over to. Source: over 1 year ago
I believe the original author of most of this content was Brian Walker, creator of brogue, which uses Dijkstra maps to great effect. In my opinion, brogue is the greatest 'modern' traditional roguelike. Latest 'community' version: https://github.com/tmewett/BrogueCE original game: https://sites.google.com/site/broguegame/. - Source: Hacker News / over 1 year ago
The Ground Gives Way and Brogue(follow the link to the Community Edition) are, in my opinion, the best introductions to traditional roguelikes out there. Source: over 1 year ago
To start, I would recommend Brogue or The Ground Gives Way. Both are very simplified and have an accessible, modern approach. Tales of Maj'Eyal, while more complex, also a more modern game feel to it that might be appealing. There are two main types of roguelike gameplay: dungeon delvers, and expansive open worlds. Both Brogue and TGGW are the former, so it's easy to jump into a game, get the basic idea, and get... Source: over 1 year ago
Personally, I very much recommend Brogue (its subreddit). It's a difficult game, but it is free and will certainly scratch that problemsolve-itch. Say, you are on a stroll alongside a cliff, and you come across a nasty group of spearwielding goblins, backed up by priests that cover them in magical shields? This encounter is not a nut that you can crack by engaging them head on, as you only have a dagger as of now.... Source: over 1 year ago
Great news! For Brogue, [Brian Walker’s email](penderprime@gmail.com) is public so you can reach out to him there to ask if he’s cool with it. Source: over 1 year ago
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