Based on our record, SDL seems to be a lot more popular than GeeXLab. While we know about 18 links to SDL, we've tracked only 1 mention of GeeXLab. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In addition to the excellent video /u/DookieChumo linked, you can also look in the manual to see some of the technologies used. It's written in C, using SDL. If you're interested in something like a devlog, you could read the changelog to see its changes and the development of features over the years. Lua is fairly easy to embed into other programs, so you can write programs that use Lua scripts to decide what to... Source: over 1 year ago
You could use the cross-platform library SDL. It has Python bindings: PySDL2. Source: over 1 year ago
You can use SDL, which is pretty easy to get into, has straight-forward (if somewhat sparse) documentation and has lots of pretty decent tutorials - see the links on the web site. Source: over 1 year ago
Official website is https://libsdl.org where you can read more about download and install this library because it might not work on your computer. Source: over 1 year ago
To Develop 2D Game mostly Game Developer Prefers to use SDL Library it is Simple Media Layer originally Written in C Language but compatible with C++ and run Natively. The website of Libsdl is https://libsdl.org. It is free to use. Source: over 1 year ago
That is my approach as well, or using native tools like GeekXLab (https://geeks3d.com/geexlab). Unfortunely good debuging tools for 3D Web API isn't a priority even after 10 years, and same applies to WebGPU roadmap. - Source: Hacker News / about 2 years ago
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