Based on our record, ZBrush should be more popular than Sculptura. It has been mentiond 11 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I have :). First I did UI work with Qt at Pixar on the animation tools. Then I wrote a couple apps (http://audulus.com mostly custom, https://sculptura.app mostly SwiftUI, ongoing of course). Now I'm working on a Rust UI library: https://github.com/audulus/rui. Source: almost 2 years ago
Ok I'm not Raph but, FWIW, my 3d sculpting app is written using SwiftUI (https://sculptura.app), which is not a view around a database (in fact it was previously UIKit... SwiftUI is so much better). I recently implemented a piano-roll editor in SwiftUI: https://github.com/AudioKit/AudioKitUI/tree/main/Sources/AudioKitUI/Controls/PianoRoll. I have little doubt a DAW could be implemented in SwiftUI easier than with... - Source: Hacker News / almost 2 years ago
Looks like ZBrush on the main screen. Source: about 1 year ago
Tomas Wittelsbach is a traditional sculptor, turned ZBrush jewellery artist. Check out some of his live streams on pixologic.com. He did stream live critiques, not just for jewellery, but don't know his current schedule. You could join his discord and ask for more detail there. Another option is to join his ZBrush Jewellery Workshop (one time, lifetime fee) which includes lots of learning materials for ZBrush and... Source: over 1 year ago
On the My Licenses page on pixologic.com there's a button to cancel my subscription, but instead it takes me to a page that says:. Source: over 1 year ago
Zbrush is the gold standard and it's not cheap. It has recently switched to subscription only. Zbrush also offers a stripped down free version for beginners and dabblers called Zbrush Core Mini. Zbrush can easily handle sculpting and prepping models to be sent to the printer's slicing software. Source: over 1 year ago
Jesse: Our team is currently using Blender for modeling, Maya for rigging and animation, Adobe Substance 3D Painter and Designer, and Zbrush for sculpting. Source: over 1 year ago
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PaintCube - Web-based 3D painting software
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