Based on our record, Scratch seems to be a lot more popular than LITIengine. While we know about 558 links to Scratch, we've tracked only 6 mentions of LITIengine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
LiveCode is about the closest literal logical successor to HyperCard. https://en.wikipedia.org/wiki/LiveCode?wprov=sfti1 That said, I think Scratch is a better learning environment these days and you can develop workable apps in the style of HyperCard. There are plenty of tutorials, documentation, and examples to work from. https://scratch.mit.edu. - Source: Hacker News / about 2 months ago
And https://codecombat.com, which has been around for a while now. I think this paradigm (navigating a character using "move" function invocations) is good but kind of exhausts its usefulness after a while. I question whether my daughter learns coding this way or just is playing a turn based top down platformer. The most code like thing is when you use 'loops' to have characters repeat sequences of moves. I... - Source: Hacker News / 4 months ago
+1 Scratch! My son started with it, then expanded into Roblox/Lua. Children can download other people's games and experiment there. Scratch also has pre-made art, sounds, music. https://scratch.mit.edu/. - Source: Hacker News / 5 months ago
I am also going to highly recommend Scratch[1]. That is what got me into a programming around that age. You can even help him make a website to host his games on. [1]: https://scratch.mit.edu/. - Source: Hacker News / 5 months ago
This ! Learning to code will come after, spending time with your son writing down ideas might be more fun at first and it's a good time to teach him that games are thoughts first and then coded after. I would have recommended Scratch [1] for a first introduction instead of hoping into code right away, but since he is 9yo he will most likely want to hop on big game engine like he sees his favorite youtubers doing.... - Source: Hacker News / 5 months ago
Have you looked at https://litiengine.com/ code? Its an interesting little pure java AWT based engine. You could see how they are doing their game loop. Source: about 1 year ago
Tired of all the vaguely ambiguous harvesting references? Just want to take your mind off of all the comfy farming games? How about some old-school shooty fun in space? Star ReaperZ is an arcade space shoot-‘em-up made with our very own open source Java 2D game engine LITIENGINE. We didn’t have the full weekend at our disposal, so we had to cut some corners with graphics and audio, but all in all, you will have a... Source: over 1 year ago
From a quick search this is the main java engine I found: Litirngine. Source: over 1 year ago
For native binaries, we now have https://www.graalvm.org/reference-manual/native-image/, but it probably doesn't yet work nicely with game frameworks? Not sure. There are some engines, frameworks: https://jmonkeyengine.org/, https://litiengine.com/, https://libgdx.com/, https://www.lwjgl.org/. But I have no real experience with any of those. - Source: Hacker News / over 2 years ago
So I am trying Litiengine (https://litiengine.com/), but the problem is, I am getting this error everytime I wanna build project... I tried everything what I found on the internet, but it didn't help so far... New project has the same issue, when I changed sdk (15), the error was the same, just not 11, but 15... Source: over 2 years ago
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