Saola Animate is an ultimate tool to create HTML5 animations and interactive web content. Besides exporting to HTML5 output, the release of the latest version - Saola Animate 3.0 - allows you to export projects to video formats for demonstration purposes. With an intuitive editor, you can do almost everything with no coding skills required.
Regarding animations, Saola Animate operates on a keyframe-based animation system that helps create animations more easily than ever. Saola Animate also offers Preset Effects and Auto-Keyframe mode that automatically generates keyframes when creating animations. This helps save your time and speed up your work.
Furthermore, the perfect combination of the responsive layout, responsive scaling and flexible layout gives your animations the optimal viewing across any devices and browsers with different screen sizes.
Based on our record, Pixi.js should be more popular than Saola Animate. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Settlers VI is functional under Linux using WINE, but I expect Photon would work better. As for Adobe software, which bits do you need? Krita covers Photoshop and Illustrator in one, and we use Saola Animate for our Flash replacement at my digital signage company, which can work under WINE perfectly well, or in a VM. Source: almost 3 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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