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Saola Animate VS Lobster

Compare Saola Animate VS Lobster and see what are their differences

Saola Animate logo Saola Animate

Easily create engaging HTML5 animations and interactive web content without coding skills

Lobster logo Lobster

Lobster is a game programming language.
  • Saola Animate Landing page
    Landing page //
    2023-06-28

Saola Animate is an ultimate tool to create HTML5 animations and interactive web content. Besides exporting to HTML5 output, the release of the latest version - Saola Animate 3.0 - allows you to export projects to video formats for demonstration purposes. With an intuitive editor, you can do almost everything with no coding skills required.

Regarding animations, Saola Animate operates on a keyframe-based animation system that helps create animations more easily than ever. Saola Animate also offers Preset Effects and Auto-Keyframe mode that automatically generates keyframes when creating animations. This helps save your time and speed up your work.

Furthermore, the perfect combination of the responsive layout, responsive scaling and flexible layout gives your animations the optimal viewing across any devices and browsers with different screen sizes.

  • Lobster Landing page
    Landing page //
    2021-09-19

Saola Animate videos

Adding Interactivity in Saola Animate

More videos:

  • Tutorial - How to Create Sprite Sheet Animations in Saola Animate

Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Category Popularity

0-100% (relative to Saola Animate and Lobster)
Animation
100 100%
0% 0
Game Engine
0 0%
100% 100
2D Animation
100 100%
0% 0
Game Development
0 0%
100% 100

User comments

Share your experience with using Saola Animate and Lobster. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, Lobster seems to be a lot more popular than Saola Animate. While we know about 21 links to Lobster, we've tracked only 1 mention of Saola Animate. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Saola Animate mentions (1)

  • i mean a looot ❤️
    Settlers VI is functional under Linux using WINE, but I expect Photon would work better. As for Adobe software, which bits do you need? Krita covers Photoshop and Illustrator in one, and we use Saola Animate for our Flash replacement at my digital signage company, which can work under WINE perfectly well, or in a VM. Source: almost 3 years ago

Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 5 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: over 1 year ago
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What are some alternatives?

When comparing Saola Animate and Lobster, you can also consider the following products

Hype - Using Hype, you can create beautiful HTML5 web content.

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

Google Web Designer - Google Web Designer is a free, professional-grade HTML5 authoring tool. Build interactive, animated HTML5 creative, no coding necessary.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

OpenToonz - OpenToonz is an animation program that is a free software version of Toonz, the animation software...

FPS Creator Classic - We specialise in game creation tools for a range of devices such as Windows, iOS, Android. With game making tools like GameGuru, AppGameKit, FPS Creator and Dark Basic Professional you can make all types of games.