Software Alternatives, Accelerators & Startups

Lobster VS Hype

Compare Lobster VS Hype and see what are their differences

Lobster logo Lobster

Lobster is a game programming language.

Hype logo Hype

Using Hype, you can create beautiful HTML5 web content.
  • Lobster Landing page
    Landing page //
    2021-09-19
  • Hype Landing page
    Landing page //
    2021-07-25

Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Hype videos

ADAM Audio A7X Review | Do They Live Up To The Hype?

More videos:

  • Review - Actually Worth The Hype? Acer Helios 300 Review
  • Review - Does Tomorrowland Live Up To The Hype? | 2019 Review

Category Popularity

0-100% (relative to Lobster and Hype)
Game Engine
100 100%
0% 0
Animation
0 0%
100% 100
Gaming Software
100 100%
0% 0
Graphic Design Software
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Lobster and Hype

Lobster Reviews

We have no reviews of Lobster yet.
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Hype Reviews

  1. 🏁 Competitors: Adobe Animate, Google Web Designer
    👍 Pros:    Easy to use|1 time purchase - no subscription
    👎 Cons:    Macos exclusive

Social recommendations and mentions

Based on our record, Lobster should be more popular than Hype. It has been mentiond 21 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 6 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: over 1 year ago
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Hype mentions (10)

  • Thinking of switching from photoshop to affinity
    I switch in 2014 and never went back. The learning curve is something you need to be aware of and also the fact you need to buy other apps as well. For example I have these apps accompanying my Affinity suite: Hype4, Pixelmator and Art Text plus a free app that is a Figma alternative called Penpot. Why? Because these third apps would do what Affinity can’t. With all those apps, you won’t need Adobe to survive in... Source: about 1 year ago
  • I still use Flash in 2022
    Man I miss Flash too! Tumult Hype is the closest thing to it, but the editor's Mac only. https://tumult.com/hype/. - Source: Hacker News / over 1 year ago
  • Ask HN: Are there things that Flash did that we still can’t do with today’s web?
    I keep hoping that we’ll be able to package Flash-grade animations as WASM and send them out as a single file (or as two files, one for a Haxe-like runtime and another for the game or animation). But since there is no real standard authoring tool (and nobody mentions those, or the ease of use the Flash “IDE” had) I don’t have much hope. The closest I’ve seen (and actually use) is Hype (https://tumult.com/hype/),... - Source: Hacker News / over 1 year ago
  • Ask HN: Are there things that Flash did that we still can’t do with today’s web?
    On Mac there is Hype. The earlier versions were pretty good, but I haven't used the latest. https://tumult.com/hype/. - Source: Hacker News / over 1 year ago
  • Ask HN: Spiritual Successor of Flash Websites?
    BTW, you might also want to check out Tumult Hype, I used it for some projects that were similar. https://tumult.com/hype/. - Source: Hacker News / almost 2 years ago
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What are some alternatives?

When comparing Lobster and Hype, you can also consider the following products

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

Google Web Designer - Google Web Designer is a free, professional-grade HTML5 authoring tool. Build interactive, animated HTML5 creative, no coding necessary.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

Adobe Animate - Adobe Animate is a Flash, vector animation software.

FPS Creator Classic - We specialise in game creation tools for a range of devices such as Windows, iOS, Android. With game making tools like GameGuru, AppGameKit, FPS Creator and Dark Basic Professional you can make all types of games.

Desygner - Empower your teams to create, store, and distribute marketing materials that are always on brand. Equip anyone to become a guided content creator, reducing design bottlenecks, and allowing you to go to market faster.