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Curve Fever might be a bit more popular than Right Click To Necromance. We know about 6 links to it since March 2021 and only 5 links to Right Click To Necromance. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Right click to necromance. A short game where you kill people, resurrect them, and kill some more people. Fun and small time waster. Source: about 1 year ago
Right Click to Necromance sees you commanding an army of undead soldiers. They lazily drift towards your mouse and attack any enemies they bump into. Right click to necromance. Herd them into other zombie hoards as you build the ultimate undead army! This game is unfinished and abandoned, but not a bad alternative to solitaire! Source: over 1 year ago
That was a test run for my tutorial series I am starting, I am starting with the 5 different types of grass. When I am done, I am going to make a Godot game using the assets I created for the tutorial series. A fancy 3D version of this game that I will give to the community. Source: almost 2 years ago
Examples: Https://sokpop.itch.io/simmiland Https://nothke.itch.io/loss-of-fluid Https://noaheadie.itch.io/radar-theater Https://nothke.itch.io/yugodot Https://jordanb.itch.io/a-day-in-the-lie Https://juicybeast.itch.io/right-click-to-necromance Https://dreams.itch.io/sokobunny-prototype Https://crowscrowscrows.itch.io/dr-langeskov-the-tiger-and-the-terribly-cursed-emerald-a-whirlwind-heist. Source: over 2 years ago
Right Click to Necromance simple concept / super fun game. Source: over 2 years ago
When working at https://curvefever.pro we tracked a lot of stats like win rate with specific weapons, hit rate, usage rate, etc. If one specific weapon or weapon combo became too popular with a too high win-rate, it usually got nerfed or the others were buffed. You can see all the changelogs in the game. Sometimes the changes were very simple and minor % buffs/debuffs: https://s3.amazonaws.com/i.snag.gy/etLjaJ.jpg... - Source: Hacker News / about 1 month ago
A specific web browser game is shutting down some time within the next few months and, of course, I had the idea of creating a custom server for the game. The problem is that I have no idea how to approach a game that runs entirely in the web browser; what I'm used to is packet captures and overall manipulation of clients that actually sit locally on my computer. Source: about 1 year ago
> React on the front end That works pretty well, we built https://curvefever.pro/ using React, both for the main menu UI but also for some in-game overlay elements. - Source: Hacker News / almost 2 years ago
For https://curvefever.pro we actually decided to store the state of the world for undo purposes, this way you can go anywhere back in time in constant time, and to redo you execute the commands again. The big advantage is that you don't have to create an undo function for each command (which might be tricky in some cases, as many times it still involves storing state) and you don't have to iterate through/apply... - Source: Hacker News / almost 2 years ago
Well curvefever.io is dead so its either curvefever.pro (https://iogames.space/curve-fever-pro )or achtung die kurwe(https://achtungdiekurve.net/ )lol. Source: about 2 years ago
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