I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Rev.com seems to be a lot more popular than raylib. While we know about 78 links to Rev.com, we've tracked only 6 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
15. Transcription Services: If you have excellent listening and typing skills, transcription work can be a viable option. Platforms like TranscribeMe and Transcribe Speech to Text | Rev offer transcription gigs that allow you to earn money from home. Source: 8 months ago
It seems like you could send it out to a translation company (like rev.com) and get a .srt that you could re-import back into Premiere. https://www.youtube.com/watch?v=uWlm6ZCfdsQ. Source: 12 months ago
Freelancing by learning a skill, but also subtitles on rev.com, and if you are proficient at more than one language, try for online (live) translation job. Source: 12 months ago
There are also things like rev.com or jobsforeditors.com or various other things like teaching english online. Source: 12 months ago
I've recently started to consider the different ways to make money using my knowledge of english and I found out that I can have a job as a subtitler/captioner, the only problem being that I need to send a video of me speaking in english and you may ask what's the problem with that, well I'm 15 and I'm supposed to be at least 18 to work as a subtitler on this website (rev.com if anyone cares) . Does anyone know... Source: 12 months ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: about 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: over 2 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: almost 3 years ago
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SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
ABBYY - ABBYY's leading AI and machine learning technology solutions range from process analysis, data capture, pdf editor, text and content recognition (OCR) and extraction, combining process and content insights to deliver digital intelligence.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...
3PlayMedia - 3PlayMedia provides closed captioning, transcription, and subtitling solutions.
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.