Lobster might be a bit more popular than RenPy. We know about 21 links to it since March 2021 and only 16 links to RenPy. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Food for thought: I have started, stopped, rewrote, given up, and restarted development of a visual novel engine over and over again. My vision is something kind of like Ren'Py[1] but with cross-device game saves, cleaner packaging, improved DRM, better support for complex nonlinear plot development, and better tools for developing game mechanics that go beyond clicking through paragraphs of text. A... - Source: Hacker News / about 1 month ago
This marks the second phase of my expedition into the realm of Artificial Intelligence, the realm of Stable Diffusion, and the intricate domain of Ren’py. - Source: dev.to / 9 months ago
Haven't used it but I hear nothing but good things about Ren'Py for Visual Novels. Source: 10 months ago
You could also try download Renpy 8.1 from the renpy.org to see if that helps if it is something with that copy of Renpy 8.0.3. Source: 10 months ago
You mentioned that your interests lay in more story/narrative roles? Get yourself a good book on Narrative Design, grab Ink+Unity or, better yet, Ren'py (renpy.org) and get to making some Narrative Games! Show your skills in not only writing but implementation. Source: 11 months ago
I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: 12 months ago
There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: 12 months ago
I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
Twine - Twine is an open-source tool for telling interactive, nonlinear stories.
ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.
Godot Engine - Feature-packed 2D and 3D open source game engine.
PlayN - PlayN is a cross-platform game development library for Java.
Unity - The multiplatform game creation tools for everyone.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.