Software Alternatives & Reviews

RenPy VS Lobster

Compare RenPy VS Lobster and see what are their differences

RenPy logo RenPy

Ren'Py is a free and cross-platform visual novel engine that helps you use words, pictures, and...

Lobster logo Lobster

Lobster is a game programming language.
  • RenPy Landing page
    Landing page //
    2023-08-06
  • Lobster Landing page
    Landing page //
    2021-09-19

RenPy videos

What is RENPY?! - Softlocked

Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Category Popularity

0-100% (relative to RenPy and Lobster)
Game Development
80 80%
20% 20
Game Engine
65 65%
35% 35
Visual Novel Engine
100 100%
0% 0
Gaming Software
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare RenPy and Lobster

RenPy Reviews

11 tools to get you started making video games
Learning tools: There is a free text walk-through of how to make a simple game in Ren’Py and additional text-based guides for more specific customization.

Lobster Reviews

We have no reviews of Lobster yet.
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Social recommendations and mentions

Lobster might be a bit more popular than RenPy. We know about 21 links to it since March 2021 and only 16 links to RenPy. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

RenPy mentions (16)

  • Dioxus 0.5: Web, Desktop, Mobile Apps in Rust
    Food for thought: I have started, stopped, rewrote, given up, and restarted development of a visual novel engine over and over again. My vision is something kind of like Ren'Py[1] but with cross-device game saves, cleaner packaging, improved DRM, better support for complex nonlinear plot development, and better tools for developing game mechanics that go beyond clicking through paragraphs of text. A... - Source: Hacker News / about 1 month ago
  • Voyages in the Domain of Artificial Ingenuity: Unveiling the Enigma of Stable Diffusion and the Odyssey of Comfy UI
    This marks the second phase of my expedition into the realm of Artificial Intelligence, the realm of Stable Diffusion, and the intricate domain of Ren’py. - Source: dev.to / 9 months ago
  • So i want to develop a visual novel... What do i need?
    Haven't used it but I hear nothing but good things about Ren'Py for Visual Novels. Source: 10 months ago
  • Parsing the script failed: expected statement define e = Character("Eileen", color="#FFFFFF")
    You could also try download Renpy 8.1 from the renpy.org to see if that helps if it is something with that copy of Renpy 8.0.3. Source: 10 months ago
  • How can I (28M) enter the gaming industry with my disability?
    You mentioned that your interests lay in more story/narrative roles? Get yourself a good book on Narrative Design, grab Ink+Unity or, better yet, Ren'py (renpy.org) and get to making some Narrative Games! Show your skills in not only writing but implementation. Source: 11 months ago
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Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: 12 months ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: 12 months ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
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What are some alternatives?

When comparing RenPy and Lobster, you can also consider the following products

Twine - Twine is an open-source tool for telling interactive, nonlinear stories.

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

Godot Engine - Feature-packed 2D and 3D open source game engine.

PlayN - PlayN is a cross-platform game development library for Java.

Unity - The multiplatform game creation tools for everyone.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.