
Redis
MongoDB
ArangoDB
Apache Cassandra
CouchBase
memcached
OrientDB
neo4j
Unity Multiplayer
Photon Engine
SocketWeaver
PlayFlow Cloud
GameSparks
Steamworks
Agones
Unity Ads
Redis is an open source (BSD licensed), in-memory data structure store, used as a database, cache and message broker. It supports data structures such as strings, hashes, lists, sets, sorted sets with range queries, bitmaps, hyperloglogs, geospatial indexes with radius queries and streams. Redis has built-in replication, Lua scripting, LRU eviction, transactions and different levels of on-disk persistence, and provides high availability via Redis Sentinel and automatic partitioning with Redis Cluster.
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Based on our record, Redis seems to be a lot more popular than Unity Multiplayer. While we know about 237 links to Redis, we've tracked only 2 mentions of Unity Multiplayer. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Why a cache server? Well, to be, a cache system is the smallest piece of software one can found everywhere. There is a reason why redis, memcached or many other projects like that are used by everybody: developers need a way to store data quick. It could be for a session, for temporary data or simply to avoid annoying the main core database. A cache service is easy to create (key/value store), and can become... - Source: dev.to / 3 months ago
Adding caching layers using services like Redis cache,. - Source: dev.to / 3 months ago
Redis works well as the queue layer for this pattern. The receiver appends events to a list or stream. Workers consume from the stream, update event status on completion, and move failed events to a dead-letter queue after exhausting retries. - Source: dev.to / 3 months ago
Bifrost supports dual-layer semantic caching with exact match and semantic similarity. Backend options include Redis for exact caching, Weaviate for vector-based semantic matching, and Qdrant as an alternative vector store. - Source: dev.to / 3 months ago
In-memory caching shared across instances. There are no sticky sessions by default (though session affinity is available on a best-effort basis). Each request might hit a different instance. If you need shared state, you need an external store like Redis or Memorystore. - Source: dev.to / 5 months ago
Unity is what they are using, I just know from seeing it in the browser code and researched it a little last year. https://unity.com/solutions/build-backend. Source: over 3 years ago
I never said that Unreal is bad for non BRs, just that it is very good for BRs. The amount of work they put into making Fortnite work as well as it does puts it way above anything else for large match based shooters. I agree that Unity's old multiplayer code was an absolute mess, and I would have previously suggested using a third party solution. I was saying that I've heard good things about their new multiplayer... Source: about 4 years ago
MongoDB - MongoDB (from "humongous") is a scalable, high-performance NoSQL database.
Photon Engine - Independent networking engine and multiplayer platform.
ArangoDB - A distributed open-source database with a flexible data model for documents, graphs, and key-values.
SocketWeaver - Multiplayer gaming cloud designed for Unity game developers
Apache Cassandra - The Apache Cassandra database is the right choice when you need scalability and high availability without compromising performance.
PlayFlow Cloud - Simplified Multiplayer Game Server Hosting