Redis is an open source (BSD licensed), in-memory data structure store, used as a database, cache and message broker. It supports data structures such as strings, hashes, lists, sets, sorted sets with range queries, bitmaps, hyperloglogs, geospatial indexes with radius queries and streams. Redis has built-in replication, Lua scripting, LRU eviction, transactions and different levels of on-disk persistence, and provides high availability via Redis Sentinel and automatic partitioning with Redis Cluster.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Redis might be a bit more popular than Unity. We know about 218 links to it since March 2021 and only 204 links to Unity. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Picture this: you've just built a snappy web app, and you're feeling pretty good about it. You've added Redis to cache frequently accessed data, and your app is flying—pages load in milliseconds, users are happy, and you're a rockstar. But then, a user updates their profile, and… oops. The app still shows their old info. Or worse, a new blog post doesn't appear on the homepage. What's going on? Welcome to the... - Source: dev.to / 21 days ago
Valkey and Redis streams are data structures that act like append-only logs with some added features. Redisson PRO, the Valkey and Redis client for Java developers, improves on this concept with its Reliable Queue feature. - Source: dev.to / 27 days ago
Of course, these examples are just toys. A more proper use for asynchronous generators is handling things like reading files, accessing network services, and calling slow running things like AI models. So, I'm going to use an asynchronous generator to access a networked service. That service is Redis and we'll be using Node Redis and Redis Query Engine to find Bigfoot. - Source: dev.to / about 1 month ago
Slap on some Redis, sprinkle in a few set() calls, and boom—10x faster responses. - Source: dev.to / about 1 month ago
Real-time serving: Many push processed data into low-latency serving layers like Redis to power applications needing instant responses (think fraud detection, live recommendations, financial dashboards). - Source: dev.to / about 2 months ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 9 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 12 months ago
MongoDB - MongoDB (from "humongous") is a scalable, high-performance NoSQL database.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
ArangoDB - A distributed open-source database with a flexible data model for documents, graphs, and key-values.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Apache Cassandra - The Apache Cassandra database is the right choice when you need scalability and high availability without compromising performance.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.